The new version is now up. I hope this helps!
KigyoDev
Creator of
Recent community posts
Thank you for your question! All games made with the Ren'Py game engine allow you to press "v" to activate assistive self-voicing, which will read all dialogue and menu items out loud. (So even Ren'Py games that are not tagged as blind-accessible may still be fully playable!)
You can advance dialogue by clicking or with the space bar, and choices and menu items are selected with the "enter" key. The game menu can be accessed by right clicking or pressing "esc". Menus can be navigated using the arrow keys, and "page up" and "page down" let you switch between different menus.
For Robot Daycare in particular, there is a "Press to Start" screen. I unfortunately really couldn't figure out how to make it read that out loud and it just says "New Game" instead. Either way, to start the game, press "enter", navigate down with the keyboard, and then press "enter" again.
If the voice sound effects are distracting, you can disable those by heading to the "Settings" menu, and navigating towards "Voice Volume". Then, you can select the slider using the "enter" key, drag it to the left with the arrow keys, and then confirm by pressing "enter" again.
Thank you again for bringing this to my attention, and please let me know if you run into any difficulties!
Thank you, I'm glad you liked it!
I think free will or fate* being "better" is a matter of preference. To some people, determinism being confirmed would cause severe distress, while to others it wouldn't matter at all. That value judgment is therefore purely subjective.
But I would still say there is a big general difference between the two. People who believe in true free will see themselves as having the power to genuinely change the world. That their decisions alter the course of history from what it otherwise would've been. Meanwhile, to determinists, there was never an "alternate history" to begin with. We never truly "change" anything; we're just following a path that was already set in stone from the beginning of the universe. I hope that helped you understand the question of determinism a little better!
*I'm using "fate" as a short-hand for "predetermined history of the universe due to laws of nature" or whatever other scientific explanation for determinism one wants to give. Determinists typically don't believe in "fate" in a religious or spiritual sense. Those who do are called fatalists. There is actually quite an interesting debate between determinists and fatalists as well, so I'd look that term up if you're interested!
Almost all the Ratings I receive on my games are phrased like public reviews, clearly meant to be seen by others. This is a shame, because most of these people probably wanted to be kind, and didn't realize that leaving a comment would be more helpful. Therefore, I suggest three different solutions:
- Be more explicit in the review description and state that it will not be visible by anyone checking out the game's page, and that it is basically a private message. It currently only states "Reviews are shared with developers and your followers", which doesn't make this point clear enough. In my opinion, this option would be the easiest to implement, but probably also the least effective, since some people just won't read the small text to begin with.
- Make all reviews public by default, giving them a separate section in addition to the comment section. (However, just like with comments, developers should be able to disable this if they want to.)
- Publish chosen reviews as comments. If a developer specifically likes a review, he should be able to make it show up in the list of comments, just like it was probably supposed to.
In case of 2 and 3, if the reviewer's privacy is a concern, maybe developers have to await the reviewer's approval before it becomes public.
Would love to know what people think of this.
In that case you'll like the new demo coming soon! I made some changes to the cells which should make the puzzle both more fun and easier to understand. Please look forward to it!
Thank you for your kind words! The bad ending is quite different, but I hope you will still enjoy it. I will definitely be checking out your game as well!
One of our writers suggested the name "Nano" based on "Nanotechnology" and only later realized it would fit "NaNoRenO" as well. So it was more of a coincidence haha
In the bad path, they never got around to viewing Nano as a friend or family member, but merely as a tool to complete their assignment.
This is why Lycoris uses Nano's dependency on him to boost his own ego, why Oleander didn't bother properly explaining to Nano how bodies work and made it figure things out on its own, and why Strelitzia didn't respect its boundaries or bodily autonomy. So yes, the irony was definitely intentional. :D
It makes me really happy that our game affected you enough to make you look into it that much!
To be completely honest, our main focus was on the flowers' colors, and that their names at least remotely sound like human names. The cool thing about flower meanings are is that they can be interpreted in multiple ways! So even if they weren't our main objective, we still made them work somehow:
Lycoris flowers are frequently used at funerals and are connected to various tragic legends. This is a nod at the fact that he was most affected by Lilium's death, and had the biggest inner turmoil when it came to figuring out how to help him.
(Yellow) Oleander's high toxicity represents his aggressive/proactive approach when it comes to helping Lilium, and the fact that he seems like the least friendly one out of the three. (It is, however, not meant to rate his approach as more or less valid. One of the main morals of the story is that there isn't "one right thing to do".)
Strelitzia is probably the prettiest and most extravagant out of the three, and so is the flower. Other than that we didn't think much deeper. :'D
Lilies are also frequently used at funerals and symbolically represent innocence. "Innocence" may be used in a more negative sense to signify "naivety" or "cowardice", which are probably Lilium's greatest flaws.
But of course all of this doesn't mean your interpretations were wrong! Technically, their meanings are whatever resonates with you most.
Thank YOU for your kind words, and I look forward to hearing what you think of Artificial Selection once you complete the demo!
Wow, I feel incredibly honored that you took the time to write such a heartfelt review!
It was very important to us to handle these topics with respect while not shying away from showing some of the more ugly parts, and it's a relief to hear we succeeded.
I'm glad our story resonated with you in such a way and made you rethink certain things. Responses like yours truly make our hard work worth it!