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[Maya, Unity] 3D artist looking for programmer(s) to help with a project in Unity!

A topic by Grimbleton created Jan 01, 2019 Views: 291 Replies: 2
Viewing posts 1 to 3

Hey guys! I'm Grimbleton and after spending a good deal of time stumped by rigidbodies and Quaternions I'm here to ask for your help. I'm an experienced 3D artist and have solid skills developing 3D assets in Maya, 3DSMax and Blender but can't get my head entirely around Unity and the C# side of things. I'm looking for a programmer who's got Visual Studio in their back pocket and is down to help with a pretty awesome FPS project! With that said, I'd like to make it clear that I'm not totally in the dark with Unity and understand everything to do with pushing assets to the scene, creating materials, post process volumes and general lighting. Lastly, I'm a college student so regarding the monetary side of things, I've got nothing. However, I do plan (hoping this takes off) to release this on storefronts like GOG, Itch and Steam, so whatever profits come from that will be honestly and equally shared. If you're interested (which I genuinely hope you are), then shoot me a message on Discord @ Grimbleton#5504!

Can I see some of your art example?

Hey. I'm currently trying to learn blender, and have a few years of programming experience, although not specifically for game development. I can see how frustrating it can be for someone going into it fresh.


I can't commit on a working schedule at the moment but will gladly help you with whatever pit you might be stuck on.