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All of ZHEM launched!

A topic by KOEX studio - games by Choo Bin Yong created Dec 19, 2018 Views: 1,531 Replies: 15
Viewing posts 1 to 15
(9 edits)

Hi Everyone, 

All Of ZHEM is a 3D action game which you play as a role of a special agent pitting against hundreds of zombies in different maps.

Released now on Itch.io!
Get it on Steam with achievements!

I'll be sharing more development progress in this thread!

Patreon - Access to more devlogs, games & demos

Website

Twitter

(1 edit)

Initially I was aiming for a realistic visual for the game but in the end I am going for a semi-realistic style with a 2d edge effect. I think it works well for my game. 

One advantage is that I won't need to do additional works to improve the visual, the edge effect 'covers up' the visual dullness. Then I was worried that it will slow down the game but it didn't so all is good!

Before adding all the textures and the edge render it looks pretty dull. :/

(1 edit)

In the latest demo patch, I added in a new option to revive after you died. 

And in that moment of revival, you also released a energy bolt that exploded every zombies around you.


Download the demo here - https://koexstudio.itch.io/all-of-zhem

Btw, also updated my store page with more information and images.



Now the early-access package is now available on AOZ page. The price is $4.99 while the launch price will be $8-$9.99.

https://koexstudio.itch.io/all-of-zhem

2 maps are completed but there may be some hidden bugs here and there. Then for the Building map, I still need more time to figure out the events for it, for example where will the zombies appear next and how interesting can I make it. 

I am considering adding in a 4th map based in China. Let's see..

The double pistol weapon used by the second playable character.

Still needs some fixing on the position, right now it seems to be positioned on the left side more.

(+1)

New leap over animation. What do you think?

New updates!

  1. - Added a mission select menu
  2. - Changed the weapon UI to 3D
  3. - A mini cutscene after the mission is selected

Currently a free demo is available on Steam only - https://store.steampowered.com/app/988070/All_Of_ZHEM/

But a Early-access edition is available on itch.io - https://koexstudio.itch.io/all-of-zhem


Improve on the UI visual when zombies are coming.  I also replaced the health bar to make it more interesting.

Afterwards, I am going to build the demo again and published it again on Itch.io.

All of ZHEM devlog#1 'Creating Paper Effect'

Going to start making devlogs that shows the process of making the game using Unity, Maya & Zbrush.

This is the progress of creating floating pieces of papers in midair when player is shooting through them.

These videos are shown earlier to my patrons as well as demos & games.
https://www.patreon.com/koexstudio


All of ZHEM devlog#2 'Train scene'


These videos are shown earlier to my patrons as well as demos & games.
https://www.patreon.com/koexstudio

#3 - Improving on the turret and fixing bugs.

I have also started live streaming my development progress on Youtue and Twitch. Feel free to subscribe or follow.

Twitch

Youtube

All of ZHEM is set to release in March!

How to train my zombies to climb walls (kinda buggy at the moment)

All of ZHEM will be releasing at the end of March.

All of ZHEM has launched!

Get it now on Itch.io!

Get it on Steam with achievements!


I like the art style, which technique or plugin do you use for it? 

PS. Just realised you're also making There is no tomorrow, I've been looking forward to that game for quite a while now!

(+1)

Thanks, I am using the edge detection in unity.

Yeah I am still making There is no tomorrow, it's been a really long time in development.