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Firexit

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A member registered Jan 29, 2018 · View creator page →

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I am finally happy with the vehicle physics system I have made and can now progress to the AI and level design (just what I have been waiting for!)

What's more, the vehicle system is freely available here: https://github.com/adrenak/Tork

Here's a short video of the demo scene

Testing the wheel physics on different vehicle types! Here is a hummer in action

Love the visuals! You said it's written in C++, what exactly are you making it in?

Also the discord link is broken, can you post a new one so I can join?

I like the art style, which technique or plugin do you use for it? 

PS. Just realised you're also making There is no tomorrow, I've been looking forward to that game for quite a while now!

Using World Creator for a quick terrain workflow. A simple, low detail terrain gets converted to realistic form in a fraction of a second!

Definitely adds a lot to the environment. Given the amount of blood fx its not surprising you made so much effort towards it :)

hmm I've never thought about blood effects in so much detail but loved this article :D The final gif looks spectacular!

A short video showing the wheel physics written from the ground up for the game!
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Project Torque is an offroad racing game inspired from the likes of MotorStorm, Fuel and Insane 2.

The game will feature several classes of vehicles racing across high speed canyon and desert tracks.

The platforms planned are PC, mobile and VR

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Yes it is a chess game, you can see part of the board in the middle. I'm not aware of what is Lumps Play and I'll probably add narrative sometime along with Rift support :) 


Edit: Just saw Lumps Play is your name. Do you cover narrative games?