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Insatiable Hearts

In development erotic text game. A drifting soul finds themselves in a world of desires, gluttony and monsters · By Owlkaline

Bug Reports Sticky

A topic by Owlkaline created Mar 03, 2024 Views: 1,551 Replies: 23
Viewing posts 1 to 18
Developer

If you run into any issues while playing you can leave a report here in this thread.

The potential for this game is good but I can’t get past character creation because of some glitches, it’s probably just because I’m on mobile so idk about desktop

Developer

Oh dear that's not good
I haven't had this error reported before. The game was developed primarily for desktop play but should still work in most mobile browsers. I know many of my users run the game just fine with android. Some use IOS and have some issues, but not getting stuck in the character creator

Does it list an error message or anything for me to go off of, or does it simply crash?

Im and on IOS (or apple lol) but yes the game crashes on me. The game freezes on the spot but it lets me stroll.

Haven't played very long, but I'm getting this error message whenever I try to save, preventing it entirely

Highly doubt it was anything I did in the brief period I played before saving, though hopefully it's fixable!

(+1)

It is. This is a common bug with Twine. It can be fixed by the creator.

https://twinery.org/questions/49770/prompt-macro-broken?show=49770#q49770

https://github.com/klembot/twinejs/issues/545

https://github.com/electron/electron/issues/472

Got a new error, I think. Trying to leave the Sheewog cabin.

There is some duplicated text in the character description when you get the blueberry cheeks/lips transformation

Hello, first of all I want to say this game is so much fun and I love it. So far most of the problems I have seen are just misspellings or "dev clearly has not implemented this yet" situations, but I did want to stop here and say that as a mobile player, I cannot see any of the art at all. 

As you can see I'm playing in Chrome browser . I can see all the art files sitting in the assets folder but they won't work in the game itself. (In addition it looks like there's an extra list ending tag on Nico's profile.)

not sure if this is a bug w character creation or if it isn't something in there yet but the character's breast size is always described as "average d" regardless of what i picked in creation

still getting the prompt() is not and will not be supported error when saving in the itch app.

https://twinery.org/questions/49770/prompt-macro-broken?show=49770#q49770

https://github.com/klembot/twinejs/issues/545

https://github.com/electron/electron/issues/472

For a temporary workaround, if anyone else wishes to fix this on their end, for v 0.23.2 (iirc?) adding the text "return;" to the end of line 1801 should fix the problem. I've made this change on my save and am able to use save slots normally.

after giving delphi a flower for the first time at the swamp, you can still give her more as it it was the first time and the game will tell you the quest been completed again
also at the end of helping her in her experiment there is a error message regarding her hearts

The Vulpine leg transformation does not appear to be working properly. When you "give in" it tells you that your legs are about to undergo transformation but nothing else, it doesn't actually change anything.

On my first run through I swam in the astral seas. I failed my lucidity checks but rang the bell. I’m stuck in a blank text box and can’t leave. I might have to start the run from scratch :(

(8 edits)

Passage: DelphiExperimentFinish

Error: <<set>>: bad evaluation: Cannot read properties of undefined (reading 'delphihearts')
<<set $Flag["delphihearts"] += 18>>

I used debug mode to check the active flags, and delphihearts is set to 5, and I can’t change it. I tried using <<set>> on other Flags, such as hascanteen, with the same error. I also tried using <<print>> on both hascanteen and delphihearts, to the same error

Edit: been doing some testing to try fix the issue, it seems that you are using

<<set $Flags[“X”] …>>

for that, but typically you use

<<SetFlags “x” …>>

I modified it, and am testing now

Edit 2:

Ok changing this has prevented me from importing saves, so I will leave this here.

Edit 3: Nvm, I tested it using the in game debug menu, running

<<SetFlag “delphihearts” += 18>>

and the flags value changed from “5” to “+=” so im making progress. Now I just need to figure out how to put in the correct value.

Edit 4: unable to recreate solution

When getting the melapoid bottom I can only milk the honey the first time and then I can't again, even though honey is producing. The button that appeared the first time just doesn't appear anymore. 

  when I try to ring the bell, it just don't show any text or way to progress

This seems to be down to an inconsistency in how the event is set up. The event neither de-configures itself to avoid it triggering immediately upon getting to the island, nor uses the "Island" flag which is set.

When Kip asks for a hug, hugging her will result in the standard hug dialogue where you ask if she wants a hug, rather than fulfilling her request. In index.html, this is due to an error on line 6985, where the result of the check to prompt Kip for a hug neither checks if the flag KipReacts has been set, nor sets it to "hug".  In addition, an error on line 26513 checks for the flag kiphug is "kipninitiated", which would prevent the text from displaying. I've fixed both of these in my downloaded version.

(1 edit)

While in the Swamp, it seems to be possible to reset your relationship with Delphi by re-doing the quest where she asks for wogen-weed. This is due to the helpingdelphi flag being set to "flase" rather than "false" on line 7687. For existing saves, a Twine save editor can be used to circumvent this issue.

On line 15378 (MeadowHiveTalkGuard) of the output HTML, the game checks for the flag "hasstrangeperfume". This flag is not set elsewhere, and in the other scene the game uses "hasperfume" (line 15310, MeadowHiveTalk). Changing the former line immediately fixes the issue.

When encountering the event DonnaOrderIn, the player's vitality gets set to NaN. This causes all comparisons to return false until the player reloads and accepts their vitality being set to zero.