Hey, I’m just glad that this whole thing led to me discovering this game!
GooseHoonk
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No, I never did find it.
I remember it was kinda like this, but you weren’t converted until after you got attacked, and one of them bit you to save your life.
You wake up in the house and get Skyrimd (Ah, youre finaly awake)
I dont remember a whole lot of details, but it was a while ago.
It was in early dev about a year ago, but the story is very similar to this one.
Edit: I found it!! So my memory was a little off, but I found it in the end!
Its called moonlight and its by K. Knight
This is very good. I found this by accident, tbinking this was a different story (im still confused because I could’ve sworn). I may not have found what I was looking for, but I did find a gem
Im hooked, and cant wait to see more.
I’ve been writing for a while now, but never anything in this style, and I am pbsessed.
Passage: DelphiExperimentFinish
Error: <<set>>: bad evaluation: Cannot read properties of undefined (reading 'delphihearts')
<<set $Flag["delphihearts"] += 18>>
I used debug mode to check the active flags, and delphihearts is set to 5, and I can’t change it. I tried using <<set>> on other Flags, such as hascanteen, with the same error. I also tried using <<print>> on both hascanteen and delphihearts, to the same error
Edit: been doing some testing to try fix the issue, it seems that you are using
<<set $Flags[“X”] …>>
for that, but typically you use
<<SetFlags “x” …>>
I modified it, and am testing now
Edit 2:
Ok changing this has prevented me from importing saves, so I will leave this here.
Edit 3: Nvm, I tested it using the in game debug menu, running
<<SetFlag “delphihearts” += 18>>
and the flags value changed from “5” to “+=” so im making progress. Now I just need to figure out how to put in the correct value.
Edit 4: unable to recreate solution
Can anyone explain why this is working?
https://mega.nz/file/nAYGFBha#pAb9QprFyyHxdH2R38aiEUWZdKdK-tsqJnCc_eaG3sk
sorry i cant figure out how to post it as a video here, if someone could help, I can do that instead.
Also I managed to break it a couple times, but that’s my fault for playing on an unsupported device! (It’s not gonna stop me tho)
Basically during combat if you click anything but the start button you have to restart to save bc I’m on mobile and there’s no touchscreen options (again, my fault for not using the right device)
Also I moved and can’t do anything anymore so I gotta restart again ;-;
Again these aren’t bugs, just me being silly, so really not a big deal.
I just realized the icons weren’t visible. I do have a really old phone, but that’s not the issue (this time lmao) the icons are normally visible, and had disappeared after undoing like 6 choices.
I prefer playing horizontally, as I’m using safari and just request desktop page instead, it makes itch.up so much easier to use! That issue isn’t uncommon or unique, I see that a lot, so it’s definitely my end.
I don’t normally post comments, especially on things I read with a little riskier themes. Reading stories like this is kinda my guilty pleasure, so I try to keep it quiet, but I’m not even ashamed about this one. I just fell in love with the story and characters, and this is my new favorite! (Get out of the way Within Our Eyes)
I just wanted to give some thoughts:
First a note, I am playing on a REALLY old apple device, so issues I have may be due to that.
Playing the game at normal zoom levels is impossible. Not an issue, just a statement. Honestly I’m fine with it, it helps with my eye problems to have a smaller display.

Also a bug I expirenced on day 14, after the date with Jordan, and opening up fully to the mom:
Same thing with dark mode on bc yellow text
The issue did fix itself while taking screenshots, but I decided it’s better you are aware that it happened at all.

Now to my thoughts on the game itself:
First, Jordan… When I first met him, I hated him. But after the school theater encounter, I realized he had a little more depth than I thought. Then after the weekend theater encounter and date afterwords, I am obsessed!
Next, cheerleading: I - just- y e s It is so good!!! I have the biggest smile on my face through all of those scenes, it’s just so wholesome and fun!
Thank you for making such a fun story, and I’ll add more when I keep reading!
Due to a technology issue that I can almost guarantee I am one of only 2 people in the world that have this problem, could you please add the ability to export the save data to your clipboard instead of just to disk? So I can save my progress without having to find an obscure way to download my browser cache or something…
Thank you!
I have actually read Wayfarer before, I didn’t even think to look for a tutorial, thanks for the heads up!
I really loved this story, and have read it 3 times already XD.
I just love the backstory and the level of detail to the story even without sight in incredible. I even feel the stress of needing to put the blindfold back on so we don’t get caught! Like in the beginning, walking back to town with the constructs head on my bag, I kept yelling ‘put the blindfold on!’ thinking the thing watching us would find me out XD
Can’t wait for the next update!
The joke was about quantum mechanics XD
Basically in quantum mechanics there is a 'wave function' where a superposition of two or more states could be. When you observe that state, the wave collapses and the identity of that superposition is defined.
We'll use Schrodinger's Cat for the example.
Imagine, if you will, a box. The box is sealed, and it is impossible to see inside without opening the lid. Within his box is a cat, and a radioactive molecule. A radiation measurement tool is pointed at the molecule, and connected to a hammer suspended over a glass vial of deadly cyanide gas. When the radioactive molecule decays, the sensor detects it and drops the hammer, smashing the vial, releasing the cyanide, and killing the cat.
The cat has no way of interacting with the system, and is completely at the mercy of that random process of radioactive decay.
Until you open the box, it is impossible for you to know if the atom has decayed or not, and therefore if the cat is alive or not. This is called a superposition.
The atom is in a superposition of decayed and not, the vial is in a superposition of smashed and not, and the cat is in a superposition of alive and not.
The cat is now quantum-ly entangled to the radioactive molecule.
Until you open the box, it is impossible to know if the cat is alive or not. That is the 'wave function.'
When you open the box and observe the situation, the wave function / superposition collapses. At that moment, the cat is either alive or dead, rather than a superposition of both.
Tying back into the game, until you spy on the enemy, it is impossible to know where the enemies are. So, if it changed based on where you put your troops, you wouldn't know because you never observed the state of the enemy. Once you observe it, the state is defined and can't change. So if you observe the enemy before placing your troops, the enemy can't change to try to beat you, allowing you to stay one step ahead of it.
TLDR: I'm a nerd, it's funny, laugh or else.

