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As I See It

A topic by Ties That Bind Gaming created Mar 01, 2024 Views: 332 Replies: 3
Viewing posts 1 to 2
(1 edit) (+1)

I'm a fan of these types of games. I appreciate that you state your inspiration from P.T. This year will be 10 years since the P.T. demo released and I still love games that take inspiration from it.

I enjoyed the Fractured Mind demo. I ran into some bugs. All of the bugs prevented me from finishing the demo in build 4 and 6. However, I still had a good time with each run. You have a few moments in the game that are incredible and really nail the psychological horror aspect. Well done.

My hope for you and your game is that you are able to finish it up with some polish. I hope the final product turns out well because I'm rooting for you. I'll play it, too. I've done my best to help spread the word by writing an article and sharing gameplay.

Game on!

https://www.tiesthatbindgaming.com/fractured-mind/

Developer

Thank you, my friend. Your words mean a lot to me and I really appreciate the support and the help in spreading the word, you're an awesome guy.

I know it has bugs and I'm trying really hard to fix everything, I am still very much learning Unreal Engine and I appreciate the patience.

I am working full time on releasing the full game, but I can't give a timeline because I don't want to put out a rushed product that will just dissapoint you guys, I want to take my time with it to make it the best I can make it be. So it'll probably take a few more months, unfortunately.

Thank you again for your awesome comment and God bless you, brother.

(+1)

I played through the Steam version and thought I'd give you some feedback.

I think you did a fantastic job in fixing bugs. I was able to get through the entire demo. I wasn't able to do that in the prior version I played (version four). The new creature model looks great and is creepy. What you did with the limbs is great. I had a lot of trouble when the limbs hung out in front of my character. They way you have it now works great and feels more immersive. 

Some constructive critisism, if I may. I have no experience in game development so please keep that in mind when I make these suggestions:

  • Can you make the transitions from cart to cart smoother? There are instances where the transition does a full reset and the screen flickers. Maybe a crossfade, preload the reset, or something of the like? 
  • Is it hard to implement DLSS or FSR? I'm assuming they are but figured I'd throw out the suggestion.
  • Every time I pick up a paper, my character automatically draws the gun. I always immediately holster it (to avoid accidental use).

All in all, I think you have done a great job. The game is super awesome and I look forward to playing the entire game. Keep up the good work. Game on!

On another note...

I am premiering the Steam version playthrough tonight for those who may be interested.

Developer (1 edit)

Hello again, my friend. Thank you for the awesome comments and for the ideas.

Let me answer them one by one.

First of all, as to where the paper automatically unholsters the weapon, I hadn't thought about that honestly. I just have it so when you interact with it, you put the gun down and then switch back to the gun when you put the paper back. Honestly I didn't think people would holster the weapon, but that's a good point and I'll try to change that somehow.

Second, when it comes to DLSS, I already have it on by default. But I will add an option to disable it as well, in the settings tablet. Same goes for FSR. Personally I can't use FSR because I have a 30 series RTX and I need a 40 series. So I can't test it. Maybe after making some revenue from the game, I'll buy one and test that more thourougly. So for now I'll just add a button that toggles it on and off and hope that works lol.

Third, I'm not sure what I could do about the transitions, but I will certainly give it a look. To be honest, I wanted for the transition to be noticeable, sort of like a "video reset" in a way, so that you know what is happening is strange. But I'll see what I can do.

Right now I have the project open and I'm working on implementing different languages in the game, as well as a starting area, along with some other small fixes. So I can immediately try and see what I can do about your suggestions.

Thank you so much for your continued support, brother and for the ideas. 

God bless.

Can't wait to check out the video, by the way!