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(1 edit)

Hello again, my friend. Thank you for the awesome comments and for the ideas.

Let me answer them one by one.

First of all, as to where the paper automatically unholsters the weapon, I hadn't thought about that honestly. I just have it so when you interact with it, you put the gun down and then switch back to the gun when you put the paper back. Honestly I didn't think people would holster the weapon, but that's a good point and I'll try to change that somehow.

Second, when it comes to DLSS, I already have it on by default. But I will add an option to disable it as well, in the settings tablet. Same goes for FSR. Personally I can't use FSR because I have a 30 series RTX and I need a 40 series. So I can't test it. Maybe after making some revenue from the game, I'll buy one and test that more thourougly. So for now I'll just add a button that toggles it on and off and hope that works lol.

Third, I'm not sure what I could do about the transitions, but I will certainly give it a look. To be honest, I wanted for the transition to be noticeable, sort of like a "video reset" in a way, so that you know what is happening is strange. But I'll see what I can do.

Right now I have the project open and I'm working on implementing different languages in the game, as well as a starting area, along with some other small fixes. So I can immediately try and see what I can do about your suggestions.

Thank you so much for your continued support, brother and for the ideas. 

God bless.

Can't wait to check out the video, by the way!