Hello. I tried the game but I couldn't figure out what to do. I kept getting ahead by clicking on random things, I think. I couldn't reach the end though.
Ties That Bind Gaming
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I played through the Steam version and thought I'd give you some feedback.
I think you did a fantastic job in fixing bugs. I was able to get through the entire demo. I wasn't able to do that in the prior version I played (version four). The new creature model looks great and is creepy. What you did with the limbs is great. I had a lot of trouble when the limbs hung out in front of my character. They way you have it now works great and feels more immersive.
Some constructive critisism, if I may. I have no experience in game development so please keep that in mind when I make these suggestions:
- Can you make the transitions from cart to cart smoother? There are instances where the transition does a full reset and the screen flickers. Maybe a crossfade, preload the reset, or something of the like?
- Is it hard to implement DLSS or FSR? I'm assuming they are but figured I'd throw out the suggestion.
- Every time I pick up a paper, my character automatically draws the gun. I always immediately holster it (to avoid accidental use).
All in all, I think you have done a great job. The game is super awesome and I look forward to playing the entire game. Keep up the good work. Game on!
On another note...
I am premiering the Steam version playthrough tonight for those who may be interested.
I'm a fan of these types of games. I appreciate that you state your inspiration from P.T. This year will be 10 years since the P.T. demo released and I still love games that take inspiration from it.
I enjoyed the Fractured Mind demo. I ran into some bugs. All of the bugs prevented me from finishing the demo in build 4 and 6. However, I still had a good time with each run. You have a few moments in the game that are incredible and really nail the psychological horror aspect. Well done.
My hope for you and your game is that you are able to finish it up with some polish. I hope the final product turns out well because I'm rooting for you. I'll play it, too. I've done my best to help spread the word by writing an article and sharing gameplay.
Game on!
My wife and I played through the latest release. We both throughly enjoyed Adam and are very much looking forward to the final release. We have become quite desensitized from horror but Adam did some things to really creep us out and atmosphere was phenomenal. The theme of the game is relatable as I grew up in a physically and mentally abusive household and my parents split when I was 8 years old. I hope you expand on the story in the final release. When all is said and done, job well done!