Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Comment section Sticky

A topic by Joqlepecheur created Aug 10, 2016 Views: 501 Replies: 8
Viewing posts 1 to 7
Developer

Please leave your comments !

"Sand and Rust" was a one-year project, working on it almost every day after work and week-ends.

I recently finished this game and liked it enough to get all the data and every(?) ending. It didn't take as long to complete as a dead world's dream, but I think the level design was stronger overall and the optional challenge riddles were great. I'm not sure if you plan to update this game at all in the future, but I did encounter a lag issue inside the larger airship in the fourth area where there would be a considerable amount of slowdown while the flamethrowers were active.

Developer

Hello, thank you for the comment.

Game is shorter than DWD, but I ended up putting more work to allow player to get upgrades in any order.

There a 3 types of endings:

  • classic endings (2 choices)
  • rebel endings (1 "bad", 1 "good")
  • weird alien ending

Although I am currently working on other projects, I will make sure to have a look within the month and try to correct the issue. If I remember correctly you were the one to raise the lag issue in DWD and the game ended up being better after the fix so thank you for letting me know :)

Developer

Hi Seeric,

I have uploaded a new version, would you perhaps be willing to go to the area with slowdowns ? Hopefully, it should at least be a little better.

I also fixed a small typo.

Could you also try talking to the "butler" and "rebel" bots ? (Enter)

I made a new save file in the 'unstable' version and the lag seems to be gone in that one area. I tested it with all three robots and I made my way to the end of it without noticing any issues.

I also talked to the robots, assuming you mean the one on the cliff and the one which refers to itself as a 'calculator bot' and it worked fine (though there is a typo where the calculator bot says 'equiped' instead of 'equipped'). My only issue with them is that you can only talk to them by pressing Enter, but I had been interacting with the terminals, teleporters, and the Explorer Mind by pressing up so I didn't even realize that you could actually talk to them until now. Would it be possible to allow players to interact with them by pressing up as well as Enter?

Developer

Thanks a lot for the feedback and the extra effort to use all robots.

Yes, I plan on having "up" work as well, I wouldn't want new players to miss the extra context. I will correct typo as well now that I am aware of it, I guess within the week.

Developer

I added up arrow and corrected the typo in latest.

I completed the game and got all the data and endings. Really liked it. Thanks for taking you're time to make it and shearing it.

Developer

Congrats, it is no easy feat !