Recent community posts
Hi there. Feel free to use the audio files (they are available in the source code I think in .mp3 format) even in commercial project if you want, just drop a quick credit.
OpenMpt is very good, the difficulty is to find good sounds or virtual instruments.
The narration is good, it was a breathe to go to the end of the game (which I failed, not sure outcome can be good for the old god). Illustrations were welcome.
I have a personnal preference for text centered on the left as opposed to the middle when it expands, as I feel it is more easy on the eyes.
You've definitely watched your extra history ;) nice entry.
What you worked on is a nice start. The graphics are very clear and the little funny details are cool. Music is nice. I hope the white character that sticks out is intentionnal, it really adds visibility :)
If I can offer a tiny bit of advice, perhaps bind picking/leaving stuff and entering rooms with 2 differents buttons? When you enter a room you throw what you are currently holding.
I hope you get time to finish.
The graphics are really great, did you draw this?
A small advice you should avoid calling afile like beta_1 or game etc, just put the name of your game, it is super useful when we try several jam games ;) Also some sounds were a bit too loud, you could fill that information in 'sensory info'.
I was able to finish!
Cool choice of VGA.
There were a bit too many blind jumps to my taste, except the one where a skeleton gives you a tip which was cool. Perhaps a tiny bit more checkpoints, or rest places to analyze what's ahead?
The stones felt random in a few places, where skill and carefulness were not enough to avoid death.
It was nice to cast lignt into the darkness. I would love to see even more of this, with flares or who knows what :) ?
I read that it is the first time you submit for a gamejam, and even without taking this into consideration the game is pretty nice on its own. Well done.
You nailed the Extra Media challenge and the theme ;)
My favourite is autumn evening with fish going to the ocean. I wasn't succesful with finding hidden cheatcodes.
May I suggest to rework a tiny bit on the water sound loop? when it plays over there is a little break.
It's nice to take a break during jam testing with a cool non-game experience. Well done!
This was surprising in a good way! It felt a bit poetic and I loved details such as having the choice between "it's okay" and "it's okay."
The playground as background is an interesting choice, I bet by just offering an alternative you could drastically change the tone with just that and expand the experience.
Take care of yourself!
Funny game. I was able to recognize well where I was... I had no problem at all with controls and to complete the game.
For players who go into the wrong pipe at the beginning, you could add a strong push upward (nobody likes a cornelius in the lungs ahah)
Time is cruel, and what a shameless Zoey placement ;) I feel the number of ressources and interactions are just right. The illustrations are very clear and neat clay, sand, coins etc. I hope somebody will stream a playthough I would love to watch!
Dear creators, allow me to present to you the Golden Blobs 2019.
The Golden Blobs is a friendly contest where the best submitted games of each category will be chosen. The purpose is to show appreciation to the amateur and indie games on itch.io, and if possible give visibility to hidden gems.
Games submitted through jams often shine, but long-term projects are often far less succesful, and I hope we get to see lots of them.
- And because it is hard to categorize some amazing creations, the 'most something' 1, 2, and 3
Who can participate?
- Anyone who submit a game right here in the thread
- It is encouraged to submit your own game, but select only one
- This time around it will be restricted to SFW
- The game must be on itch.io
- For now it will be limited to browser and windows games (and why not txt, pdf and the like)
Games will be picked as they are submitted, and list will be enriched here. There is no ranking except the games being ultimately attributed a title. Preferences are subjective, your game not being the best in a category does not mean it is not great.
Why should we do this?
I used to make games but can't dedicate years anymore on projects. I have always been lucky with feedback, so it is a way to show appreciation to other creators out there and be part of the community.
There is nothing to gain except have at least one more person play your game, and perhaps use this occasion yourself to try out some. Depending on how it goes, I hope to include more people in the event and expand some aspects.
Logo is courtesy of https://robowarrior.itch.io/
Games already reviewed:golden blobs contenders