Hello. I gave you some kind of reply in Chapter1 Development log, I would like to avoid spoilers here :)
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Hey! You should not belittle yourself like that. The project is really interesting. The premise, the design, and lots of little ideas are original, and I have played loooots of jam games... Not all projects are meant to become more, at least in their original shape, and sometimes we can only realize by trying in the first place. Good luck for future projects ;)
I enjoyed my time playing the game. I didn't have to guess what was the link to the theme, and I personally prefer games where you don't shoot stuff. 1200 score points for me on second try :)
The art is very readable which is always a plus. Also, you included arrow controls redudant with WASD, and not having a wasd keyboard this is a really important good point for me.
Thank you for bringing it to my attention :)
Currently, if you are stuck for around 3 minutes in that particular level, arrows appear giving you clues.
Did you miss the arrows because they are too subtle (I could make them blink to attract attention) or perhaps they take too long to appear ?
Thanks for your always detailed feedback.
First, I don't think it is fair of you to be in the shoes of a new player as you have manipulated level mechanic in a previous title. They are an advanced mechanic, purely optionnal for the whole chapter. At first I had turned it off for the chapter but decided to go with it.
Basically, the focus on numbers has disrupted your discovery unfortunately. I will try to think of a way to take that into account for players in a similar case.
This game will not be a tight puzzler where mechanics grow together. It is overwhelming by design.
I will include your suggestion for 1up, and level3 flag is definitely a bug or rather a hole in design. How score works will be explored in a future chapter (if I do complete another).
What is there is very qualitative. Movement feels good (spikes hitbox perhaps a tiny bit too harsh). Visuals combined with music make for a very pleasing playthrough. It makes me curious about a full game if you are able to maintain that level of quality.
Hi there. Feel free to use the audio files (they are available in the source code I think in .mp3 format) even in commercial project if you want, just drop a quick credit.
OpenMpt is very good, the difficulty is to find good sounds or virtual instruments.
The narration is good, it was a breathe to go to the end of the game (which I failed, not sure outcome can be good for the old god). Illustrations were welcome.
I have a personnal preference for text centered on the left as opposed to the middle when it expands, as I feel it is more easy on the eyes.
You've definitely watched your extra history ;) nice entry.
What you worked on is a nice start. The graphics are very clear and the little funny details are cool. Music is nice. I hope the white character that sticks out is intentionnal, it really adds visibility :)
If I can offer a tiny bit of advice, perhaps bind picking/leaving stuff and entering rooms with 2 differents buttons? When you enter a room you throw what you are currently holding.
I hope you get time to finish.
The graphics are really great, did you draw this?
A small advice you should avoid calling afile like beta_1 or game etc, just put the name of your game, it is super useful when we try several jam games ;) Also some sounds were a bit too loud, you could fill that information in 'sensory info'.
I was able to finish!
Cool choice of VGA.
There were a bit too many blind jumps to my taste, except the one where a skeleton gives you a tip which was cool. Perhaps a tiny bit more checkpoints, or rest places to analyze what's ahead?
The stones felt random in a few places, where skill and carefulness were not enough to avoid death.
It was nice to cast lignt into the darkness. I would love to see even more of this, with flares or who knows what :) ?
I read that it is the first time you submit for a gamejam, and even without taking this into consideration the game is pretty nice on its own. Well done.
You nailed the Extra Media challenge and the theme ;)
My favourite is autumn evening with fish going to the ocean. I wasn't succesful with finding hidden cheatcodes.
May I suggest to rework a tiny bit on the water sound loop? when it plays over there is a little break.
It's nice to take a break during jam testing with a cool non-game experience. Well done!
This was surprising in a good way! It felt a bit poetic and I loved details such as having the choice between "it's okay" and "it's okay."
The playground as background is an interesting choice, I bet by just offering an alternative you could drastically change the tone with just that and expand the experience.
Take care of yourself!
Funny game. I was able to recognize well where I was... I had no problem at all with controls and to complete the game.
For players who go into the wrong pipe at the beginning, you could add a strong push upward (nobody likes a cornelius in the lungs ahah)