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falling upwards, forever and ever

A topic by Legion created Jan 20, 2024 Views: 316 Replies: 3
Viewing posts 1 to 4
(1 edit) (+3)

assuming that's the ending (I only sat watching a few hundred cycles), this was a true work of fucking genius. very impressed that it accepted input correctly from my kind of cheap/bootleg ps4 controller correctly right off, and then ran clean in a browser window without issue. throughout I found myself wanting the hallmarks of SNES era beat-em ups, I wanted to pick up office chairs and wail on people or do throws or even see if things would escalate to real weapons and guns which often featured in SNES era beatemups. Guard seemed very iffy but it doesn't matter since I don't think you can lose which I feel like this was the one time in one thousand where I'd argue that a game having no lose state is absolutely the only correct artistic choice. 

The final boss...I will not spoil the final boss. 

Oh, I must know! The CEO's voice, is that AI? If it is, it is an artistically unassailable use of AI IMO.

Developer(+2)

There is more to the ending than just falling down. But you have to interact to make it happen.


The CEO's speech is performed by Laurent Gehin, so no generative AI there 馃槈

try arrow keys. then try smashing billboards

Best endimg ever! like a freebird