Absolutely fucking BRUTAL amigo.
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Legion
Creator of
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Are you a billionaire or just harboring under the delusion you're going to be one one day young man? Let me be honest with you, I live in a trailer park, everybody here voted for Trump except me, and even though I'm the only commie, I guarantee you none of my neighbors like billionaires any more than I do, or the publisher of this game.
I don't know if hating billionaires was EVER just a lefty thing, but it sure isn't at this moment in history. The club of people who are pissed the fuck off with 0.1% of people controlling 50% of wealth is getting bigger every day comrade.
I'm increasingly realizing that some of these dense fucks really are not going to recognize the Nazis as Nazis until they are fully in period correct SS uniform: https://en.wikipedia.org/wiki/Uniforms_and_insignia_of_the_Schutzstaffel
Naw man, I mean Nazis. You know like totenkopf, doubled up sig runes, maybe like a black uniform made by Hugo Boss, maybe a stahlhelmet M1935, a potato masher grenade, MP-40, maybe an ehrendolch etcetera. Like whenever I say this kind of thing, the kind of thing this game is saying, a thing I say often, that is who I am talking about it and it SERIOUSLY WORRIES ME that anyone is carrying water for these guys. I don't know that the left thinks anyone they disagree with is a Nazi but I am positive that the right thinks whenever the left refers to a Nazi, they just mean someone we disagree with. Nah, man, sometimes I mean Nazis, like the original flavor.
Also LOL LMAO ROTLFMAO EVEN my guy, he published a free one page RPG thingy. Putin is seizing sovereign territory. But bold and wise of you to compare them on a 1:1 basis.
I didn't realize this until now, but I'm more or less making what you might call the second edition of this right now. It will probably be a 700+ page traditional multiplayer TTRPG. But um...it's basically this. I greatly prefer my deeply overcomplicated version, but if I'm honest it distills to this. Actually I think multiple entire games I've published distill down to this. Certainly the creative process did.
And here I thought I was the only person on this site currently developing a turn based first person "dungeon crawler" where you can use a PPsh-41 or a Mosin-Nagant and throw grenades!
MORE IMPORTANTLY, WOULD YOU GUYS LIKE AN ENGLISH-SIDE TRANSLATOR? By this I mean a professional English writer to turn English language into BETTER English language, I have absolutely no Russian, sorry, so I can't communicate but I can turn English into better English. I will work very cheap or potentially even free. Let me know. It could be in game dialogue or public-facing press stuff. I can promise less noticeable "Engrish" than the first S.T.A.L.K.E.R.. Contact me if you're at all interested, because I really dig the look of this project.
Yeah. The funding and writing of the first game was very much a direct response, along with a lot of my games and art at the time, that following the first time we elected him (I mean, the one of the TWO lawless autocrats controlling America that the people DID elect) to my realizing anything written in the real world and now was undeniably dystopian fiction. I am very unhappy to be experiencing this horrible deja vu, having all these revelations that we live in hell all over gain, only moreso, because now everything's somehow even worse. And the fash has only grown emboldened and stronger since I made this, in spite of the kind-of optimistic note the game ends.
Anyway, thank you for your purchase (I think)! Punch a Nazi, at any time, in any realm, on any plane you choose!
Yeah I actually had the same issue with D'Nofrio's casting on that show, although less so, because Vincent D'Nofrio is still a rather big fella (as highlighted rather brutally in his unforgettable role as Pvt. Pyle in Full Metal Jacket). Between that and the earlier Michael Clark Duncan (RIP, king) version we haven't had a live action Kingpin that actually looks like the OG Marvel comics character (probably difficult to find an actor with something close to that body type AND any degree of name recognition, but I can dream of a white widebody Wilson Fiske on screen).
Great stuff, once again. Not working on anything RN I can use these in, I just thought they were neato!
Inspired me to just for fun and on a whim make a pose of Iron Man flyin' around like he do, as well as the nigh-obligatory"War Machine is literally a pallet swap of Iron Man" recolor (which I now see glancing at the teaser was redundant).
If that is Kingpin being teased, you gotta chonk that boy up, man. He too skinny. He's supposed to be a heckin' chonker. Widen he!
These are excellent and thank you so much for sharing them for free.
So having listened to all three variations, and except for some but not all of the sounds in Variation 3, none of these sound much like American English. which means these three variations don't have the kind of variety I was hoping for. All of them sound accented, to my ear, vaguely Eastern European, or in some cases, perhaps Middle Eastern.
Any plans on releasing these broadly useful "barks" with any different accents like say American English or British English, or is that something you can't do on your own? (I could help with American English barks. I've been messing around with recording various things in audacity lately. My British accent is probably fairly unconvincing, though.)
Also, I notice that the actual text of the barks seems identical to those you released in Voice Pack 1. Is one of the three audio variations here also identical to that pack?
These are amazing and thank you so much for releasing them for free but on the other hand you included !!29!! guns from WWII and not the B.A.R. you are history's greatest monster.
seriously the JOHNSON rifle? they made like five of those. I'm a history buff and gamer and I had to look that one up. (B.A.R. pretty please.)
e: I just frankensteined together this m1918 in what I can best describe as a fit of autism. I have no doubt you can do much better.
I do remember The Way! I remember having my mind blown by it in like 2004. I also mentioned it on r/rpgmaker just the other day.
At this point after decades of RM obsession, my collection of other people's pixels is so vast and well curated (organized not just by type, format, and style but also by what I have the rights to use commercially and artist credits) that learning to pixel myself would almost feel like wasted effort. Also to be honest I've never had even the slightest artistic aptitude or inclination, no drawing experience whatsoever outside of doodling (very, very badly) in grade school, some people can draw a more or less perfect circle freehand but I'm one of those people in the other extreme who genuinely struggles to draw a straight line using a ruler. I did take five or six months last year to finally learn GODOT, and that WAS a good investment of time.
I can cludge together just about anything I need from my archive of (*checks notes*) 23.1 GB in 292,012 files across 23,481 folders of game dev assets plus the stuff on here (with new stuff coming out all the time, this website is pretty great) I haven't yet hoarded. My current project is the first one in recent memory to not use either character sprites nor tilesets at all as it's a first person turn based dungeon crawler/JRPG/VN hybrid, but I'm still (enjoyably) spending tons of dev time "frankenspriting" the VN style busts and front view enemy graphics.
Amen to the rest of what you've said. The people actually making something like a living in this space definitely seem like the ones selling assets, not the ones actually making games. It's a real "if you want to make money during a gold rush, don't pan for gold, sell picks and shovels" type deal. Anyway sorry to fill up your page with mostly irrelevant words, but thanks for chatting!
Keep you in mind? I absolutely will! Yes, I am the same Legion that's been around since about 2002 (Iron Gaia, Backstage, etcetera, in around 2006 at the age of 20 I helped judge the Misao awards) so I remember that era quite well. Actually I ran into Don Miguel himself on Twitter last year and we followed each other. What a blast from the past! Specifically, your stuff reminds me of the "future" assets for OG rm2k used in the 2k thru XP era Japanese sample game KNight-Blade, which were famously used in A Blurred Line (which I still venerate and adore).
I can't pixel from scratch to save my life, but at this point I have over two decades of experience with what we used to call "frankenspriting", so I've become a deft hand at that pseudo-skill.
These rule! I love the style they're made in. It gives me a very warm and fuzzy nostalgia for some of my favorite RPG Maker resources from the rm2k/rm2k3 era of circa 2002-2006.
If these had been available 4-6 years ago when I was working on Live Free Or Die/Spirt of '76 I would have used the hell out of them and the project would have been greatly enhanced thereby (the latter was using these, which are great but extremely limited in variety of characters available and quite stylistically distinct from any other sprites available).
I just wanted to say the way the guns are previewed on this page is some of the slickest shit I've ever seen on itch.io. Very impressive, great job!!
Okay, the gun pedant in me can't resist adding this: what you've called an "M15" is actually an M16 or AR15 (the actual "M15 Rifle" is less well known and a variant of the M14) and your MP5 while otherwise pretty accurate is very rarely found or depicted with wooden furniture and should probably look like this:
Still, GREAT work!
Not a bad idea to disclose that these are AI generated. Not buying AI assets RN but I feel like those who would are probably wondering if the character images come with transparent BGs? Also, are the two female characters shown in the 'Screenshots' meant to be the same character (within the limits of GenAI)?
Part of the reason I describe pre All Saints 2017 me as another life is because I lost all of my friends all at once and have sadly lost most of my family since then starting with the passing of my father two years ago. But the game is finally 100% content and feature complete, IT IS DONE, I suspect that polishing it and exterminating the last of the bugs will probably be a basically indefinite undertaking whether the game sells or doesn't sell.
But I love the game, and it is done. I have done a frankly incredible thing. It's a borderline miracle I'm still alive after the damage I've taken in my real life, let alone that I was able to create something this relentlessly and insanely ambitious. If it got noticed, I think it would challenge people's ideas of what can be done in the engine the same way Fear and Hunger, LISA, Space Funeral and To The Moon did (all made by contemporaries of mine).
Anyway if you're not broke, buy the game, if you're broke like me, I'll send you a key here on itch. I'm coming from 22 years as a hobbyist dev releasing shit for free (became quite famous/infamous in that context in the oughts, at least in a certain scene). I just want people to play the damn thing. I'll figure out how I'm going to pay the rent later. I appreciate the understanding and/or concern.
I appreciate that but I kind of did the opposite put my full weight on the gas to try and get the thing done and in 1.0 by Halloween (tomorrow) like I promised in the very devlog after this one. I've been in an absolutely feverish crunch mode and I think I've probably put in something like 70ish hours over the 5-6 days, actually finishing the game, playtesting it (and all the different endings), last second debugging, capturing vod, making gifs, still have to cut a new and also see if I can actually uploading a working build/depot/package to STEAM (which has been a huge problem for me). I'm in a pretty terrible place, medically, psychologically, and especially financially, but I've thrown myself into the work and not really allowed myself to think about any of my other woes or crises. This is probably the feverish crunch state talking but part of me feels like I'm not going to survive much longer and I want to get this thing done before I die, fulfill tha tpromise to myself.
But even if every moment up until this devlog was wasted effort, I made the decision to waste more effort and harder to get this motherfucker SHIPPED. What's another 17 or 19 days of my life I've squandered on this very-possibly-marketless game after the three years I've been working on this incarnation and the 19 years I've been thinking about the project more broadly. Once the game is actually out of EA and in full release on STEAM and I have screamed my lungs out into the void about it, so by the end of All Saints Day, I'm going to let myself pause and take a very, very, very deep breath and generally do the stuff you said. I THINK about quitting all the time, but push comes to shove, when it comes to DOING I really have no quit in me.
(I was a mildly successful entrepeneur/small business owner once, in an even more niche nerd market, Tabletop indie RPGs, but in most ways, like so much, that feels like it was in another life.)