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Has potential

A topic by djknightime created Nov 22, 2018 Views: 124 Replies: 7
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But personally I feel like the movement and animations are way too sluggish and not having a way to aim up or diagonally makes the flying enemies more frustrating than feels necessary.

Agree that that not having an aiming shot makes the flying enemies way more difficult that they need to be.  However, I love how punchy the shooting animation is!


I explained below why only horizontal shooting is in right now, just leaving a reply here so you don't miss it. :)

Thanks for taking the time to reply!

Yeah the shooting looks and feels really powerful.


Please remember this is a demo before we've truly started development of the game, so certain features won't make it in due to technical complexity, or won't be as polished as they will be in the final product. The lack of up or diagonal shots is one of these, shooting horizontally is relatively easy to implement, but especially diagonals are actually really difficult to implement.

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I know the demo isn't representative of the final product, but as a non-programmer I wasn't aware that adding the ability to aim diagonally (or up) was that complex.

I've been sat here for five minutes unsure of how else to respond, so best of luck to you and the team!


Aside from requiring extra art, the hitscan algorithm becomes much more complex for diagonals, and drawing a diagonal line in OpenGL is unfortunately pretty complex, too. :/