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(1 edit)

I know the demo isn't representative of the final product, but as a non-programmer I wasn't aware that adding the ability to aim diagonally (or up) was that complex.

I've been sat here for five minutes unsure of how else to respond, so best of luck to you and the team!

Aside from requiring extra art, the hitscan algorithm becomes much more complex for diagonals, and drawing a diagonal line in OpenGL is unfortunately pretty complex, too. :/