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Default super text isn't visible (1.8.8)

A topic by Natulyre created 8 days ago Views: 19 Replies: 1
Viewing posts 1 to 2

Hello there, I've recently acquired Super Text Mesh (Version 1.8.5), and it seems to be very promising but I've just updated to 1.8.8 and I have some issues.  My unity project is using 2018.1.0f2 (64 bit) in PC mode.

When I instantiate a 'UI/Super Text' through the 'right-click menu', it isn't visible.  I'm guessing this might have something to do with the default shader being set to (Super Text Mesh/UI/Default). This same shader is used in the 'ShaderText' scene, and it isn't visible there either.

While I'm here, I can't quite out how to apply the 'SDF' shader on a normal font, as referenced by the documentation. I see a checkbox for SDF but it cannot be checked.

If I instead set an SDF shader directly, well, it works in the scene view, but it'll be pitch black in the game view. Any ideas?



The text isn't rendering because I accidentally set the mask mode to be "Inside" by default. Set it to "outside" and it should render fine! I'll change this in the next patch, sorry about that.

That's odd that the SDF mode box can't be checked... as long as it's visible there, I can't think of what wouldn't make it toggle-able. I'm able to toggle it in the exact same shader, maybe try it after solving the above issue? It should make some additional settings appear in the inspector immediately. Let me know if that leads to anything?

Finally,  the legacy SDF shader wasn't meant for Unity UI text, only normal text. Using any legacy normal text shaders on unity UI results in it rending all-black.