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Hey!


The text isn't rendering because I accidentally set the mask mode to be "Inside" by default. Set it to "outside" and it should render fine! I'll change this in the next patch, sorry about that.


That's odd that the SDF mode box can't be checked... as long as it's visible there, I can't think of what wouldn't make it toggle-able. I'm able to toggle it in the exact same shader, maybe try it after solving the above issue? It should make some additional settings appear in the inspector immediately. Let me know if that leads to anything?


Finally,  the legacy SDF shader wasn't meant for Unity UI text, only normal text. Using any legacy normal text shaders on unity UI results in it rending all-black.


-Kai

I have the exact same problem where the SDF mode can't be checked! Unity 2017.4.15f1, v1.8.10, I can't check SDF mode, and I can't check "Pixel Snap" either (although I don't know what that does).

It just immediately toggles itself off.

I'm just using the built in prefab, right click create -> 3D Objects -> Super 3D Text, and no dice. I've got an SDF atlas generated, but it also doesn't work on a regular font (Arial) either.

(1 edit)

Just replying here to let you know I'm tackling this in the main thread, not sure if you'll get notifications for that