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Okay, I think this one has me completely stumped. At the moment, I have no idea why this editor code in "STMCustomInspectorTools.cs" isn't working in newer versions of Unity. The workaround of toggling SDF mode & pixel snap works fine in a material's own inspector, so that might have to be used for just a bit. I'll add this to the official bug list, and hopefully figure out a solution soon.