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Possible Mod Conflict

A topic by AT Farms created Sep 22, 2023 Views: 663 Replies: 6
Viewing posts 1 to 3

I was testing this mod this evening, everything seemed to be working properly, until I went to shell corn. The HUDExtension data stopped working, and I got a couple of LUA errors. 


2023-09-21 21:42 >> FS22_TH_VehicleHudExtension: ERROR: C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua:111: attempt to call method 'getUnitSelectionValues' (a nil value)

2023-09-21 21:42 LUA call stack:

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/core/THUtils.lua (34) : printCallstack

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/core/THCore.lua (86) : errorMsg

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua (210) : call

  dataS/scripts/gui/hud/FillLevelsDisplay.lua (196) : updateFillLevelFrames

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua (176) : superFunc

  dataS/scripts/gui/hud/HUD.lua (862) : update

  dataS/scripts/BaseMission.lua (1194) : update

  dataS/scripts/FSBaseMission.lua (1985) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1288) : update


Is it required to have your UC beta?

I didn't realize I was behind on the UC beta, and had 0.0.0.6, and the companion still. After updating and removing the companion, it works perfectly. Disregard.

Developer

I am actually writing a small update for the hud extension. I just blindly checked for UC in this one. The new version has a couple of mod compatibility fixes as well as a version check for UC that will prevent errors like that. 

Conflict with VehicleFruit Hud https://www.modhoster.com/mods/vehiclefruit-hud


The word "Пшеница"(“Wheat”) is duplicated under the numbers.

Developer

Hello, not so much a conflict as it is two hud mods trying to do the same thing at the same place at the same time. Vehicle HUD Extension uses the vanilla (base game) fill type text buffer for display. Vehicle Fruit Hud creates its own. The short version is, in FS19 there was no fill type text buffer, so you had to create it. It was added in FS22, but not displayed. Some FS19 conversion mods do not take that into account, and still create a new one.

I am working on a menu system that will work with all of my mods. Once I get that finished, I can add an option to disable the vanilla fill type name display. The usage/yield meters will still use that location however. It is required for compatibility with other mods.

Thanks for clarifying.

If you want, translation into Russian:  

lang_ru

Developer

You're welcome and thank you. I will add that to the next release version