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A member registered Mar 22, 2022 · View creator page →

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Ah hell yeah

I would recommend adding <multiplayer supported="true"/> to the modDesc so people can use this on a server without having to do it themselves. Just wanted to let you know!

nice

You have quite a few errors in this thing.

2025-10-22 21:33:16.027   Error: Index not found: 2>1|0|0|0

2025-10-22 21:33:16.091 AdBlue Consumer loadet

2025-10-22 21:33:16.143 Warning: Mesh cooking 'RightFlatbedCol' (Scale: 0.510916,0.476119,0.510916)

2025-10-22 21:33:16.143 Warning: Mesh cooking 'LeftFlatbedCol' (Scale: 0.510916,0.476119,0.510916)

2025-10-22 21:33:16.143 Warning: Mesh cooking 'FloorFlatbedCol' (Scale: 0.704195,0.476119,0.743000)

2025-10-22 21:33:22.275   Warning (C:/Users/Admin/Documents/My Games/FarmingSimulator2025/mods/DVF_W250/W250.xml): I3D file offers '4' objects, but '3' components have been loaded!

2025-10-22 21:33:22.354   Error: Failed to find child 0 from node "RootNode|Rear|RearLeft|RotorRL", only 0 children given

2025-10-22 21:33:22.354 LUA call stack:

  =dataS/scripts/i3d/I3DUtil.lua:19 checkChildIndex

  =dataS/scripts/i3d/I3DUtil.lua:91 indexToObject

  =dataS/scripts/sounds/SoundManager.lua:293 validateSampleDefinition

  =dataS/scripts/sounds/SoundManager.lua:397 loadSampleFromXML

  =dataS/scripts/sounds/SoundManager.lua:455 loadSamplesFromXML

  =dataS/scripts/vehicles/specializations/Motorized.lua:1824 loadSounds

  =dataS/scripts/vehicles/specializations/Motorized.lua:403 onLoad

  =dataS/scripts/specialization/SpecializationUtil.lua:32 

  =dataS/scripts/vehicles/Vehicle.lua:1219 

  =dataS/scripts/async/AsyncTaskManager.lua:43 runLambda

  =dataS/scripts/async/AsyncTaskManager.lua:129 runTopTask

  =dataS/scripts/async/AsyncTaskManager.lua:157 update

  =dataS/scripts/main.lua:1169 update

2025-10-22 21:33:22.354   Error: Index not found: 2>0|0|0|0

2025-10-22 21:33:22.354   Error: Failed to find child 0 from node "RootNode|Rear|RearRight|RotorRR", only 0 children given

2025-10-22 21:33:22.354 LUA call stack:

  =dataS/scripts/i3d/I3DUtil.lua:19 checkChildIndex

  =dataS/scripts/i3d/I3DUtil.lua:91 indexToObject

  =dataS/scripts/sounds/SoundManager.lua:293 validateSampleDefinition

  =dataS/scripts/sounds/SoundManager.lua:397 loadSampleFromXML

  =dataS/scripts/sounds/SoundManager.lua:455 loadSamplesFromXML

  =dataS/scripts/vehicles/specializations/Motorized.lua:1824 loadSounds

  =dataS/scripts/vehicles/specializations/Motorized.lua:403 onLoad

  =dataS/scripts/specialization/SpecializationUtil.lua:32 

  =dataS/scripts/vehicles/Vehicle.lua:1219 

  =dataS/scripts/async/AsyncTaskManager.lua:43 runLambda

  =dataS/scripts/async/AsyncTaskManager.lua:129 runTopTask

  =dataS/scripts/async/AsyncTaskManager.lua:157 update

  =dataS/scripts/main.lua:1169 update

2025-10-22 21:33:22.354   Error: Index not found: 2>1|0|0|0

2025-10-22 21:33:22.419 AdBlue Consumer loadet

2025-10-22 21:33:22.478 Warning: Mesh cooking 'RightFlatbedCol' (Scale: 0.510916,0.476119,0.510916)

2025-10-22 21:33:22.478 Warning: Mesh cooking 'LeftFlatbedCol' (Scale: 0.510916,0.476119,0.510916)

2025-10-22 21:33:22.478 Warning: Mesh cooking 'FloorFlatbedCol' (Scale: 0.704195,0.476119,0.743000

I see what you did there

I mean, it's still an error that you might want to address lol. 

Never mind, it's just an error for a missing texture file. I was thinking of a different truck. 

I found a decent amount of errors with this guy, unless maybe I am missing an updated version?

TJM Converted his edit of it to 25 here

That's odd, we haven't had an issue in our server.

This is a bit of an odd question, and not necessarily related to the direct purpose of this mod, but I will ask it nonetheless. 

Is it possible to change the units of the yield in the UI for PF? Currently it is Tons/Hectare, and I am an American so this doesn't compute. I would like it to be eagles/freedom if possible. Otherwise known as bu/acre lol. 

It's in the folder with the tractor. 

(1 edit)

I think the wording of your comment confused me. It won't fill from silos or lime stations. It's fixed now, and will be uploaded shortly. 

Tested lime with Ikas midwest fert shed and it works as well. I am not saying you aren't having an issue, I just need more info to assist. 


It is working for me. What silos/limestone station did you have an issue with?


I'll take a look.

Haha, maybe! I am still looking forward to the Trout River, though!

No, but it is based on that one. This project started about a year ago and was inspired by the IRL Trout River trailer that Giants is releasing in their DLC. 

I didn't think there would be much interest in it with the trout river coming out soon

I have no plans to move to 25. 

The fifth wheel does have movement, though. You can adjust it with mouse controls. 

(1 edit)

This has a considerable number of call stack error and texture issues.

Make something new

I was working on the changelog post, it is up now.

Well tell him to get a ruler lol

But why is it overscaled?

I don't remember where I found it. I don't even know if I still have it. It needed some work to be up to FS22 standards. I got through wheel configs and a few small things and then abandoned it to be honest. 

It's apparently a common bug with silage pads in general, I just haven't had it happen in the past. Downloading the Silo Bunker Utilities mod from the Modhub has seemed to fix it. Chalk it up to Giants typical bs lol. 

Did you add a choke plate so they fit the baby sized feeder house on the gleaner?

Have you noticed issues with the silage pads at the dairy? We have begun unloading one of the pads after fermentation, but the tarp does not continue to roll out. It is now opened the back side of the pad instead of the front, workable side... Not sure if this was intentional or not. 

Awesome, man! 

These are great, except for that the collision sticks out behind the tractor when attached. I almost went into the stratosphere, and I am not qualified to be an astronaut. Connected to the 2018 1775NT is where I found this issue. It conflicts with the collision for the 2-point. 

Also, the main collision is not at zero, so there is a minor error. 

Great otherwise. 

Looking through the description I see no mention of the millet and rye... Are these meant to be added to the map, or do I have some custom crop mod I don't remember downloading?

Interesting, I haven't found that to be an issue. 

That's Custom Moddings liquid tank, you can find it on Giants Modhub

Oh yeah, I'm sure CP and AD don't like that. I don't use them so I don't have any pointers on that, sorry. 

Are these heads different than the first version?

The IC doesn't do anything for the box, it is because Simple IC adds that to all implement hitches which I added to the box.

I would suggest resetting the keybinding for service function and seeing if that helps your issue.