Hello, not so much a conflict as it is two hud mods trying to do the same thing at the same place at the same time. Vehicle HUD Extension uses the vanilla (base game) fill type text buffer for display. Vehicle Fruit Hud creates its own. The short version is, in FS19 there was no fill type text buffer, so you had to create it. It was added in FS22, but not displayed. Some FS19 conversion mods do not take that into account, and still create a new one.
I am working on a menu system that will work with all of my mods. Once I get that finished, I can add an option to disable the vanilla fill type name display. The usage/yield meters will still use that location however. It is required for compatibility with other mods.