While it's pretty obvious there are some complex systems at work, from the movement, to the hacking, it's a lot for the player to grasp so quickly and the walls of text on display are both off putting and aggravating. Spending 15 minutes reading exposition, tutorials and character dialogue left me feeling burnt out before the game even started. While the bugs are forgivable in a game this early in development, attempting to showcase mechanics without a good way to teach them left a bad taste in my mouth. There's a ton of potential here, for both the game and the tutorial, and I want the game to feel like it want's me to play it. Detailed feedback at the end of the vid, hope you find it useful!