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Cookie Cutter MZ - Farming System

A project template for RPG Maker MZ. Copy and paste it into your own project to utilize a custom evented farming system! · By Caz

Issue with most recent Visustella plugins

A topic by sunnyriffic created Sep 04, 2023 Views: 350 Replies: 8
Viewing posts 1 to 3

Hey! I just purchased this and tried it out. It works fine as is, but if you uses the most recent plugins the soil tilling doesn't show up. I'm just using the core engine and events move core, so maybe there is a setting that needs changed in there? I can use your versions while I potter around and learn your system, but just thought I'd let you know. :)

Developer (1 edit) (+1)

Hey there, thanks for the report! Does it do this for you if you update the plugins in the vanilla project? I tried for myself and it still seems to work in the original project files. :o  

Make sure when you add the new versions of the plugins into the project, don't delete the old entries in the Plugin Manager, you need to right click them and click "Refresh" to update them to the latest version. If the tilled soil isn't showing up, I think it might be because the old settings were deleted. :D 

Hey, i really love your work. I bought your 1 wave bundle yesterday, and it is awesome. I use your great template where the events are already written.. but I have same issue, if i refresh that plugins its okay. But the actor's movement is so "clunky", it takes a few milliseconds to start walking or move diagonally. If I remove the events move core and put it back in, this problem disappears and the character moves great. But again the farming doesn't work, when I try to farm the land it doesn't work. Is there a solution to this? So I can move without waiting to walk and so I can use your great features?
Thank you! ^^

Developer

Hi! Can I ask to see your full list of plugins? And is it only clunky when farming or does it happen through the rest of the game as well?

Sure, i record a short video to show my problem. and my Plugin List. Thank you for your support you are the Best.

Developer

Aaaahhh I see what you mean now! That's actually an intentional setting in the Events & Movement Core. You can change it by  going into the Plugin Parameters, go to "Movement Settings" and disable the  "Turn in Place" setting.

 

Oooh, my bad. Thank you very much!

(1 edit)

Oh that must be it! I always delete and replace instead of refreshing. I'll try it all again and see if that fixes things.


Edit: It does work that way! Now I think I know why my other game in MV got ruined. Ooof. Thanks for the lesson on proper updating. That seems to fix it. I just replaced the files with the new versions and hit refresh on the plugins manager. 

Developer(+1)

No worries at all, happy to help! And oop yeah that might have done it.. Sadly it's not very well advertised in-engine how to update them properly if you have existing settings that you want to keep. :(