Welcome, fellow game devs!
Arena has been released back in February, but I have never made an official announcement about that on itch.io. I have been delivering weekly updates to the game ever since (28 at the time of writing), and as I have just re-released the demo and the trailer, I thought it's a good opportunity to finally post here. :)
A chaotic shooter with classic mutators
Arena is a deathmatch simulator with rocket jumps, slow motion, revolver whirlwinds and beautiful skillshots.
The core of the game is dead simple - the player faces bots in Free-For-All, Last Man Standing or Team Deatchmatch game modes. What makes every match unique is an ever-growing selection of mutators and weapons. You may spew flame with a blowtorch - or just throw the whole canister for a nice explosion. Shoot fireworks, swing the legendary Moonsword or shadow-step with a Shuriken.
Mutators are small changes to the game rules - some are widely known such as the Big Head and Low Gravity mutators, and there are some exciting ones, such as Ricochet, turning bullets into chaotic bouncy projectiles, and Explosive which makes your shotgun cover the whole screen with explosions.
There are 12 mutators, 12 weapons, and 17 achievements to acquire. Achievement are all unique - some require finding secrets and easter eggs, creating disastrous game settings, and winning games with very specific conditions.
Arena is going to continue receiving updates on every Tuesday that are always free for everyone who have bought the game at any point. For further info and content, please see the store page.