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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Spoilers, main quest

A topic by Somebody12345 created Aug 28, 2018 Views: 939 Replies: 5
Viewing posts 1 to 5

Ok, i know it's basically just an excuse to go around enslaving hot chicks of all pedigrees but the main quest does not really make much sense, why are Elves and Orcs both fighting for human supremacist, you could say they were mercenaries but it is clear they are loyal to the point that they are ready to die for it, so what gives. Also if you let "what's his name" escape with his sister then there should really be a continuation of some sort after that, people like that dude don't just give up, our own history has proven that violent extremists always come back to bite you in the ass sooner or later. Lenin was exiled to Syberia for 10 years and still he successfully pulled off the revolution, examples of this are endless, so after a while that guy should come back, with new army, to challenge you again.

The rewards the orcs are getting are mentioned in the story and yes, people do go along with bad guys in order to get their own rewards without seeing the large scale damage they might be doing.

Hade himself was just a tool used by greater parties. Slaver Guilds were the real force with real goals behind whole thing. 

Also Lenin didn't pulled the revolution on the Tsar, who banished him, so it's not relaly 'come back to bite you'. 

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I have to admit the ending feels a bit low to an otherwise excellent climax. I don't like how your player character is just promoted to head of the Order chapter. It doesn't feel like those old dudes in the capital would really stick a still relatively new member on the head seat. I'd love to see it tweaked to where you're second in command directly under the old chancellor, who has warmed up to you a bit since you first joined and outright tells you that when he retires, he wants to place you as head, but you'll have to prove yourself. This opens things up for after main story quests where you do things for him, like investigating some desert ruins and being sent to do more complex tasks. (I mention the desert because there's an image in backgrounds called nightdesert.jpeg)

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Just finished the main quest and I agree with Rendrassa. The last main quest feels like a petty steep drop in writing quality compared to what came before.  For all the build up, the final boss is nothing more than a whinny boy wearing daddy's too big suit. His sister being a villain and mastermind behind the whole thing is an interesting twist, but I feel it needs two or three more quest to flesh out. And how they just give all the information to the player so all the collaborators get taken out with one fall swoop than everything's sunshine and flowers just feel too tidy and convenient.

I can understand why player gets promoted to the head of the Order. Since if there's a post main quest plot it needs to account both ending which is twice the work. But with how it ended it feels like the story ends on a whimper instead of a bang. Crossing my fingers some kind of quest modding tool or guide will get released later, because I think the setting of this game have more millage for a post main quest storyline.

What I think would be interesting for a post main quest story-line with Order/Good ending, now the evidence there's a conspiracy group of human supremacist, and the ineffective of the Order got exposed, non-human extreme members within the order use this as an excuse to start an anti-human campaign to topple human from ruling class.

Oh, that's a neat thought as well. Clearly the guilds would still be on the loose and might be looking for another opportunity and after the final battle's events, the Order becomes aware of the guilds' meddling and works to put them in their place?