Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Some suggestions on children.

A topic by SexiestManAlive created Aug 28, 2018 Views: 641 Replies: 5
Viewing posts 1 to 2
(1 edit)

Here's some suggestions that I think should be added on children.

  • A slider in the options menu that changes how often specific ages spawn. In my manor I have 20 slaves and only 5 of them are adults... Which I find a bit annoying at times. And yes, I'm not even using the childlike option either. It just currently feels like 70% of the slaves I meet are either teens or children.
  • I don't think children should spawn as bandits(or bandit leaders lol) at all as they're just children.
  • Most children races(not races like demons) start with a trait that gives something similar to weak/frail and coward, and goes away at teen. It won't return when using youthing elixir on a teen.  I just think normal children should be weaker and not a smart move to bring in combat or use in jobs like hunting.

But yeah, I think first suggestion is most important. Would appreciate it if someone tells me which file to edit to change child spawn chance.

Hm... there might be a bug allowing to generate children despite having them turned off. Will fix it. 

I don't think they mean that, I think they'r ejust complaining about the odds of the age of new slaves being children vs teen or adult?

SexiestManAlive, It's basically an even distribution right now, should be equal chances of child, teen, and adult, if all 3 are enabled. Might just be that due to bad luck all the slaves worth buying/capturing/keeping have tended towards child?  There's the Maturing elixir which raises their age so you can correct that, but rather than the biased pool that is your own house,  look at the set after you beat groups of enemies, should see roughly similar distribution.

Then hopefully a menu slider will be added eventually that alters this, something similar to the futa and man spawn chance slider. Right now with 66% of npcs being either teen or child just makes them too common.

@Strive4Power There's no bug I think, just pretty much what Kyler2 said. I'm just complaining about the age odds on new npcs. 

(1 edit)

I agree with you. In my mind a spawn rate of something like 75% adults, 20% teens and 5% children for bandits would feel more realistic. I think children should spawn as bandits though because they too can have children. 

Other things to consider would be that children should very rarely spawn as a random lone villager wandering and instead should spawn significantly more often in groups of travelers. Same logic for teens though not as dramatic as children. Their spawn rate should be a variable that increases the closer you get to a village/city (for civilized races).

I believe the numbers are distributed as they are because of the game's background. The game takes place in a world where poverty is the most common class of people, and where there is overpopulation occurring. Considering the legality of slavery and the sexual preferences we can assume the people of this world have, it wouldn't be strange to see a bunch of kids and other rejects become bandits.


This is all head-canon though.