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I agree with you. In my mind a spawn rate of something like 75% adults, 20% teens and 5% children for bandits would feel more realistic. I think children should spawn as bandits though because they too can have children. 

Other things to consider would be that children should very rarely spawn as a random lone villager wandering and instead should spawn significantly more often in groups of travelers. Same logic for teens though not as dramatic as children. Their spawn rate should be a variable that increases the closer you get to a village/city (for civilized races).

I believe the numbers are distributed as they are because of the game's background. The game takes place in a world where poverty is the most common class of people, and where there is overpopulation occurring. Considering the legality of slavery and the sexual preferences we can assume the people of this world have, it wouldn't be strange to see a bunch of kids and other rejects become bandits.


This is all head-canon though.