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Adopt incremental payment

A topic by eastriverlee created Apr 18, 2023 Views: 238 Replies: 2
Viewing posts 1 to 2
(1 edit) (+2)

tl;dr

Customers cannot pay incrementally, so itch.io DLC feels broken and needs to be fixed.

intro

I’m sure you all know you can set item price individually. Let’s say I have two items:

  • anger.jpg, which is the $1.00 base product,
  • nod.gif which is accessible to those who pay more than $1.01.

anger.jpg($1.00)

nod.gif(minimum price $1.01)

problem

A customer pay $1.00 to get base product.

After a while, the customer liked the product so much, he decided to pay more to unlock nod.gif. Since he did already paid $1.00 he wanted to pay $0.01 more, but itch.io said $1.00 is the minimum payment amount. He didn’t mind paying extra, so he paid $1.00 anyway. And he got two anger.jpg.

conclusion

Please adopt incremental payment. I’m pretty sure this is holding some of itch.io sales.

(+1)

So, buying a thing you already own does not give the option to increase your total donation, to reach some "dlc". 

Instead you get exactly what is written on the tin, if you click purchase again, you buy it twice.

I do not agree that  this is misleading in any way. The button is labeld purchase and not increase amount or something. There are games that give you a steam key and such.

But I do agree an increase donation somewhere where your "you own this game" is written might be a good idea.

0 Demo Version

10 Base Game

20 Extra features

You cannot buy the base game and then buy the extra features, if the game pricing is like this. Might explain why I saw DLC as separate projects.

(+1)

There could be a lot of different ways to resolve this issue. Another way to handle this is to let developers set price for each items, instead of set minimum price for each items.

But yes, I do think increasing donation button is the simplest way thus should be implemented.