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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[added in 1.0.71+] audio_ function updates?

A topic by Fermenter created Apr 05, 2023 Views: 151 Replies: 3
Viewing posts 1 to 3

Curious if the next update will have fixes for the updated audio_ functions? (ex: audio_play_sound can take more variables, as well as all the new functions and such relating to audio effects: "audio_bus_main" "audio_effect_create" "AudioEffectType" and so on.)

Any timeline on these updates?

Developer(+1)

The next update will no longer complain about there being too many function arguments in built-in functions because I’m tired of fixing these.

I’m currently torn apart between multiple work projects and trying to make ScriptName.varName work without breaking 2.3.7 compatibility, but you can use live_function_add to override a function signature and live_constant_add to add a missing constant.

(1 edit)

why not breaking 2.3.7? since we have LTS, I would leave:

  • 1.4 - no change
  • 2.2.3 - no change
  • 2.2.5 - no change
  • 2.3 - 2022+ –> 2.3 - LTS
  • Bleeding edge 2023+

Thanks for the update, and cheers for the work :)