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NEXXT

Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics. · By FrankenGraphics

Bug reports Sticky

A topic by FrankenGraphics created Mar 24, 2023 Views: 277 Replies: 12
Viewing posts 1 to 6
Developer

Reports for crashes, unreadable files, misc bugs, and unexpected behaviour may go here.

When duplicating a metasprite, the name is also duplicated, which causes compiler errors when exporting to C (which doesn't support duplicate array name entries).

Developer (2 edits)

I'll look into autonumbering duplicates. Thanks!

Edit: Fixed. Copypasted metasprite labels will append a unique number ("_1" for example) instead of "_copy" in future versions.

awesome. Thanks!

Would it be possible to "save" the "Metasprites -> Bank to clipboard -> + ask for name" setting between sessions? It resets every time I start the program. Not a huge issue, but mildly annoying. ☺

Developer(+1)

I'll look into storing it in the config. Thanks for bringing it to my attention!

Developer(+1)

It seems to already be in it. You need to go to Preferences (ctrl+p), pick the Export tab, select "ask metasprite name" checkbox, and click "apply and save".

Awesome. I see it! Thanks!!

Using 2.1.4 and found that when using the CHR Editor, if you try to flip a tile horizontal it glitches out. It doesn't fix itself if you try to flip it back, it just gets worse and worse. Vertical flip seems to work fine

I have an older version backed up (1.0.3) and it works perfectly.

Developer

Thanks for the report - i was able to replicate it. I'll have it fixed in the next update. 
Workaround for the time being: flip 1 tile at a time and rearrange them manually. 

(1 edit)

I'm using 2.1.4 and when I use Patterns -> Save 1K from $C0 (or $80) it scrambles the CHR file when I include it in the game. If I open the CHR file in NEXXT it's ok.

Developer

Thanks for the report! I've been able to replicate it. Seems to be true for the "from cursor" action too.

I'll have it fixed for the next update.

Great, thanks!