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BLINXERIZER

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A member registered Nov 12, 2016

Recent community posts

Honestly I think alot more could have been put into this. Sorry but it really seems like this was just quickly tossed together. Could have done a little pysical manual and even a better looking USB (maybe one of those cassette tape shaped usbs even). Even better would have been a Gameboy Color box with the USB in it or even on a physical CD/DVD

Any plans on releasing the updated/expanded version on itch?

After getting home an checking out the program, I can see that it hasn't.

I really don't like only being able to play something as an html in a web browser. Really prefer an actual windwows executable. Please make this possible. 

Was this implemented? Been a while since I looked at this.

Made a thread on the Steam forum but so far got no response.

How do you go fullscreen? Really don't like playing windowed.

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Do you have an email address I can contact you better through?

Gotcha... yeah I kinda figured but worth the shot lol

Anyway I would like to contribute to this by putting together a proper manual (in PDF format). If I do would you add it to the itch page as a free download like with the label, coverart, etc?

You should get with Dalyen Games and do a proper boxed physical with full manual.

Is a digital manual included?

Just thought that you could do another run of Jane Austen through the Homebrew Factory.

Awesome thanks! I gonna get the physical card from your Kickstarter campaign.

Oh ok I see. No it actually does work. I think I was only using the triggers and didn't even click the bumpers. I guess it was throwing me off because there wasn't anything actually explaining it beyond just the labels and button promts.

Very nice. 2 things though. For the analoge controls, you can't turn left or riht while aiming like you can with the tank controls. Also the controller diagram in the options menu says L2/R2 Vert. Aim and L1/R1 Aim. I don't see any difference between the two though. They do the same thing is seems. I'm using an 8bitdo wired Ultimate Xbox One controller.

Was this ever fixed?

Could you also put the full game on itch for purchase?

Awesome thanks

Might I suggest Furrante Crafts?

https://ferrantecrafts.com/

Your website says "We'll be back soon." When will it be back up? I'm just now learning that you had physical games.

This should work on the Stella emulator?

What OS are you running it on? Is it the web version or the download version? I'm on Windows 10 playing the download version and it runs just fine with no issues.

The download version is only 0.30.0 Can you please make the 0.32.1 version downloadable?

Is the game complete? It says it's still in development.

The itch version is out of date. Please update it to match Steam version.

Is this the version that is on the physical cart?

I was a Kickster backer! Congrats on the launch! So excited to play!

I think it would be pretty cool if you put together a digital manual for the game. I do miss manuals.

Please release a download version.

So how is the update coming along? It's been a few years.

Are you going to partner with anyone else for more print runs?

What? 2Minds is closing?

Could you add controller support later?

Pretty neat. Takes some getting use to.

Can you make a download version? Don't prefer HTML games tied to the browser.

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Is it actually legal though to sell a game you made using this since it uses libretro cores?

Also is saving for NES games on Windows fixed? I had tried testing out Kirby a few years ago but it wouldn't save the game.

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The last few points are fair but I would at least like to be able to quickly exit the emulator by either just hitting esc on keyboard or a certain other button on a gamepad like a shoulder button for example or some short button combo if those would be possible to implement. Could be hotkeys you  can set like I previously mentioned.

Much easier than having to get out of full screen before being able to quit.

Checking back up on this. One of the reasons I'd like to see it 9(besides the fact that your other games are on itch too) is that on Steam the in game achivements show as blank (as in locked) unless you run the game through the client. The game being DRM-Free if ran outside of Steam wont show any of your unlocked achievments when you view them from the menu. Kinda irks me a bit having to rely on Steam for that.

I got Kid Bubblegum on both Steam and itch and they both save the unlocked challenges differently with the itch version working and not requiring Steam to show the unlocked challenges.

Pretty cool! Would you be able to add some other features though like hot key remappings? Would like to be able to rewind, exist, create and load save states from gamepad and keyboard. Also an easier way to exit while in fullscreen mode especially from keyboard instead of doing alt + f4.

Played through this and... eh it was ok. Honestly though I didn't like it as much as Orbo's Odyssey.

Just got around to checking out the cartridge. I dunno if ithe thickness of the PCB or the shell used but it's a REALLY tight fit compared to other gameboy carts I have. Tried it in both a GBA-SP and one of the Modretro Chromatics. The Chromatic took a lot of force to get it back out (and to even get it in all the way) since it's got a slot just like the OG Gameboy and Gameboy Color. I'm really nervous that this will actually damage the cart connector in my systems over time.

Any plans on doing a physical release with someone? I think this deserves one.

So you're telling me you can't afford $1? What a tightwad...

Go ahead and miss out on this.