Nice tribute. I would have made the goomba more flat on top so it doesn't look like a spike that's gonna hurt us. When we are standing next to a pipe, we shouldn't bump our head when we jump. Otherwise it looks nice and the sound fx are really cool.
Pascal Belisle
Creator of
Recent community posts
When you finish a level for the first time, the navigation system automatically appears, letting you choose from the different exits available. You can cancel this navigation by pressing B, this is probably what happened. Just press START to bring back the navigation.
At some point early in the development you could make the navigation appear by hitting an opened exit, but this was annoying when you wanted to replay a level, so I removed this feature. In the full game there will be some 'maze' levels that you must hit the exit to get to the next level, but for the normal levels in the demo you have to press START.
Sorry for the confusion!
It is hard indeed! I might tune it down a bit... but as you progress you get to add extra health up to 8, so it gets slightly easier.
I worked hard on the navigation system so I am really encouraged by your comment.
It's always a challenge to tell the player about the gameplay elements without words! Like that health power up, I gave it a different color but I will think about adding a clue... like at first, the skeletons were dropping balls of energy that were looking alike the health power-up... maybe bring back that.
So thanks a lot! I'm glad you enjoyed it :)