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Pascal Belisle

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A member registered Nov 07, 2016 · View creator page →

Creator of

Recent community posts

It took 3 years to make (30 hours per week). Add some extra months to design the physical edition and market the thing!

Nice, thanks for taking the time to play and make a video! 

Humm... not sure! I haven't sat down yet to count how much I made. But let's say I sold almost 800 games (including the physical edition), I must be close to 10,000$, which is not bad for a small indie retro game.

Ahah nice!

Merci!

Nice, thanks

Great. I have the physical cart, is there a way to get it updated with the new ROM?

Thanks!

Sorry for the late response, I just saw your comment. You make a very good point. The physical edition is done, so it's a bit late to make any change. I will think about it, maybe updating the ROM... anyway, thanks for the nice feedback and for taking the time to make this  suggestion.

This is the NES version, so I won't implement this feature. Maybe some emulators support the mouse input?

I am working on a Steam version, I'll certainly consider your suggestion for this version! Thanks.

Wow, thanks for the nice comments!

Looks awesome! Thanks :)

I don't mind my game being one of the best homebrew games of all time!! :)  ahah thanks :)

You definitively have to get to that epic ending! Thanks for the nice comments :)

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For sure :)

Nice, thanks for the offer. I'll contact you again later this year.

Awesome, thanks! I sent a key via KS messaging.

Setup done you can now pay with Stripe :)

It is possible! I will take a look this weekend. Thanks for the suggestion!

Cool! Merci!

I haven't tried but I don't think it would work. It was too much trouble trying to support it. Thanks for the feedback, glad you like the game!

It's always nice to see someone play my game! Thanks!

Now's the time to play the real game and reach its epic final ending!

I just uploaded a fix for the header/saving problem. Let me know if the problem is still there! Sorry for the trouble!

Thanks, we're looking into this.

Nice, thanks a lot!

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Nice, thanks. Yeah we're working on that saving bug! Regards.

EDIT: The bug should be fixed by now, I re-uploaded the game with a correct iNES header

Nice! Wait 'til you get to that epic ending! :D

Hey Mr. V,  I just want to inform you that you can now preorder the physical edition on Kickstarter:  http://kck.st/4atBRJu

Thanks again!

Just a quick word to let you know you can now preorder the physical edition on Kickstarter:  http://kck.st/4atBRJu

Thanks again!

Hey kn56k, just a quick update to let you know the Kickstarter page is now up and running. You can preorder the physical edition here:  http://kck.st/4atBRJu

Thanks again!

Hey gusclouds, just a quick update to let you know the Kickstarter page is now up and running. You can preorder the physical edition here:  http://kck.st/4atBRJu

Thanks again!

Nice tribute. I would have made the goomba more flat on top so it doesn't look like a spike that's gonna hurt us. When we are standing next to a pipe, we shouldn't bump our head when we jump. Otherwise it looks nice and the sound fx are really cool.

Great, thanks!

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I'm using 2.1.4 and when I use Patterns -> Save 1K from $C0 (or $80) it scrambles the CHR file when I include it in the game. If I open the CHR file in NEXXT it's ok.

Great, nice to hear!

Nice to hear :) Thanks!

Making good and intuitive game mechanics is an art I have yet to master! Your comment is really helpful. I did put a small explanation in the haunted village, a ghost is telling the player to press START to choose a path, but it should probably be at the beginning. Thanks a lot :)

When you finish a level for the first time, the navigation system automatically appears, letting you choose from the different exits available. You can cancel this navigation by pressing B, this is probably what happened. Just press START to bring back the navigation.

At some point early in the development you could make the navigation appear by hitting an opened exit, but this was annoying when you wanted to replay a level, so I removed this feature. In the full game there will be some 'maze' levels that you must hit the exit to get to the next level, but for the normal levels in the demo you have to press START.

Sorry for the confusion!

Thanks! I hope it will live up to the expectations!

Thanks :)