Hey all! This year I'm working on Shadow Dream, a survival Roguelike. The premise is you're a shaman entering a fading Dreamworld engulfed by shadows. Your goal is to find Lumenstones and return them to where they belong.
Gameplay will revolve around light, exploring, managing mana, and achieving your goal before the shadows overwhelm you.
This is about the end of day 2 for me and I've implemented basic world generation, FOV, mana, and acquiring Lumenstones. I'm piggybacking off the style and architecture of Greedy Rogue, which I liked and worked quickly with. :)