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Low-Rez with Godot Engine

A topic by MFEProject created Jul 30, 2018 Views: 994 Replies: 3
Viewing posts 1 to 4
(+4)

This is how I could set it up:

  1. Project Settings -> General -> Display -> Window -> Size: Width=64, Height=64
  2. Project Settings -> General -> Display -> Window -> Stretch: Mode=viewport, Aspect=keep
  3. Add OS.window_size = Vector2(640,640) to in a _ready function of your main scene.

The last step probably could be done in a more sophisticated way, though it works well like this. Result:


Exactly what I was looking for, but didn't know it. Nice :)

(+1)

You can also set the Test Width/Height in Project Settings/General/Display/Window to your upscale resolution (640x640 in this example). OS.window_size would be good for in-game resolution settings though!

Great, thanks :)