Weird game mechanics here - and I mean it positively. I expected a turn-based gameplay, but then turned out it's the opposite - smashing the keyboard quick to escape the monster. Maze regeneration is also a unique feature. The presentation is a bit lacking at the moment, which is not a problem for a prototype, but in my opinion, this is an idea that can be build upon.
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This is an interesting take on the Don't Stop Moving theme. Fun fact, that some Ludum Dares ago, the theme The Floor is Lava was ranked quite high in the theme voting. As Cross commented, the game is not easy, but at least the satisfaction was bigger, when finally finished it.
The map is big, and there is more than only one 'solution' to it, that's a big score for me. Which is also a great addition imo, is the fast paced music. I found myself pushing the buttons as the rhytm - maybe it's just in my nerves after playing Crypt of the Necrodancer.
One more note: implementing the visibility logic improves the gameplay in a major way, and also a nontrivial technical achievment!
That's some serious implementation of the Never Stop Moving theme, with some spicy hack and slash ingredients!
The top-down gameplay is a classic, which also means a solid foundation to build upon, and you succeeded doing it well. Here are some notes that come to my mind while playing:
- I'm not sure if it's just bad luck, but I didn't encounter the shotgun weapon you proposed on the game page. In addition the laser weapon proved to be less effective than the pistol, so I didn't feel the necessity to change weapons. Maybe an ammo limitation would improve on this a little.
- Jumping mechanic is a nice addition. Also the little bar on the bottom left is helpful. There could be something similar for the weapon reload.
- Graphics and music fits well together. On the side of map design, did you consider some more complicated maps? Some variety of the sprites would be refreshing in my opinion.
- Again, maybe it's just me, but... gore is needed for this genre!
Fine little entry suitable for a mobile game too. Unfortunaltely I'm really bad at these kind of games. Didn't get past 20 seconds :(
Graphics are simple, minimalistic, but that fits the game well. Especially liked the the pig's cute animation.
Technical aspect: infinite runner seems seamless. Also I like the fact you could create a game on such a low resolution.