Weird game mechanics here - and I mean it positively. I expected a turn-based gameplay, but then turned out it's the opposite - smashing the keyboard quick to escape the monster. Maze regeneration is also a unique feature. The presentation is a bit lacking at the moment, which is not a problem for a prototype, but in my opinion, this is an idea that can be build upon.
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Run Barb, Run!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impressed by Technical Aspects | #2 | 4.000 | 4.000 |
Sufficient Amount of Moving Action | #3 | 4.000 | 4.000 |
Accurate Depiction of Real Farm Life | #3 | 1.333 | 1.333 |
Serious Hack'n'Slash Ingredients | #5 | 1.000 | 1.000 |
Did You Feel Something While Playing? | #5 | 2.667 | 2.667 |
Overall | #5 | 2.600 | 2.600 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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