Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Traffic don't stop declining

A topic by Naughty Capy created Dec 24, 2022 Views: 357 Replies: 2
Viewing posts 1 to 3

Good morning and happy holidays to whoever is reading this ๐Ÿ’— 

Almost a full month ago we launched our first game ever, we are actually a small team of creators, and the launch day was absolutely crazy, our statistics skyrocketed, and views and downloads were through the roof. We weren't excepting that at all, it was amazing. We rushed to make sure that every single person who downloaded it was having a great experience, so in less than a week we even fixed bugs and launch more optimized versions (0.1.1 and 0.1.2)

I wanted to, first of all, say thank you itch.io for this platform, without itch.io this could not be possible at all. So thank you so much for letting us be part of this excellent community.

I was curious about how the placement works, I noticed that on our first 2 -3 days we were on top of our tags. But now you need to scroll really far to see our project. We are still getting comments, and we are making sure to post developments logs to let everyone know that we are putting everything we got into this project and we will launch updates very often. But even though in less than a week we updated the project and respond to almost every single comment, it looks like we are still declining no matter what we do.


So I wanted to know what are the most important things to do? What should we do to at least fight for the top placement? ๐Ÿค” 

Right now we are getting roughly the same amount of views and downloads, its there any way to make that grow?  (Not counting all the other things that we already did, like updates, replying to comments, and development logs)

 

Moderator(+1)

That curve looks normal. All my projects followed the same curve. And who should be given "top placement", out of more than 600K games?

Post updates. Make new stuff. Stay active in the community. Be active elsewhere too. On your own website. On social media. That's how you stay visible, not with tricks.

Yeah, looks normal for what I've seen.  Big surge when it's first released, then most of the active browsers that want it have got it (or looked at it and decided they don't want it), so you're down to a few new browsers turning up....  Regulars may download updates if they are still playing the game, but it becomes harder to keep track of unique downloads one you start putting updates out.

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.