I'm about a month into making a game called That's Racing. It's a top-down isometric view low-poly multiplayer racing game (how is that for a genre? =)
I've been posting a few devlog entries, some just explain progress on the game and some post are more like tutorials as I'd like to take the opportunity to give back to the community as much as possible in the process.
Here are my devlog entries so far:
- More low poly content
- Low Poly Trees
- Damage Model
- Time Scale Increase to 150%
- Engine Audio
- Driver NavMeshAgent & Enter Car Animation
- Ragdoll Knockdown Getup
- That's Racing goes public
To give you an idea of the game, I'll include some videos here as well:
This is a slow motion video of the car damage model in it's current state:
...and a gif version of damage model in real time too:
I hope you find interest in the game and please comment the devlog entries - feedback, suggestions, and questions are very welcome!
Have a great summer everyone :)