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Export Rigged Character to Godot

A topic by Photopunk79 created Nov 27, 2022 Views: 334 Replies: 7
Viewing posts 1 to 3
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First off, this software is rad, so big thanks for that! This request isn't super important by any means, nor do I know if its possible, but it would be extremely cool to export the rigged animations with bones over to Godot. It would save a ton of time and feel a lot more intuitive than working with the current rigging setup in Godot. Again, not a priority, I'm totally happy with it as is:) Cheers!

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Hey, thank you ! Yes it could be possible :) Noted for a future update

You just made my day! Thank you!!!!

Hi, was that ever implemented or not yet? Also, would you make it exportable to Godot 4, 3 or both?

Hi, it's not yet implemented. Hopefully both, I'll compare the changes between the v4 and v3 tscn files structure to see if there isn't too much changes.

Alright thank you 馃槉 Looking forward to it! Your software is awesome~

Thank you !

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heck yea! No offense to the Godot devs but the current built in rigging tools for Godot are a mess. Pixelover is so much more intuitive.