It has been a while since my last post! I took a little break from game dev for a couple of months to focus on school work and building a non-profit organization. I'm back now, and I think it's about time to put an end to a project I think has became very successful when looking at how much I've grown from building it. It's Thanksgiving Break this week, and I'll be doing everything I can to polish the game up for release as soon as possible.
To get the game done as fast as possible, I decided to scrap the idea of a combo system. Instead, we're going to balance the game by making more enemies and equipments for the player. Our polish will be me and the team balancing the flow of the game by buffing certain equipments and planning when to spawn certain enemies. Those additions plus the leaderboard system is pretty much all that's left!
To keep me motivated, I'll try to be making a devlog every other day or so for at least the rest of the week. The pictures above and below are today's work (teaser at the bottom). These next couple of devlogs are going to be the last for this project, so hope you enjoy the content! Thanks for all the support guys!