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UPDATE

Development is pretty slow but I am trying to find some time every day, even if it's just a little, to work on finishing Dashing Rocket as soon as possible. For the past couple of weeks, I've been refactoring my equipment code to better handle new branch equipment additions. And now, the refactoring is finally finished! Now I can focus on the fun part of designing new branch equipments and adding them to the game!

The picture above is going to be the first of three different branch equipments: the shuriken defense. Because of how I refactored and abstracted my code, making this new branch will be as simple as creating blank scripts that inherit from certain base classes, overriding some methods to add uniqueness, and hooking the correct sprites to the right game objects. It can take days to rework your code, but the end result is rewarding because now you can make subclasses with ease. 

Better practices = Better Results

I really like the night theme of the shuriken defense. I haven't added them into Unity yet, but I know it will look great inside game. These aren't just random colors after all; they're colors that are already part of the game color palette.

More updates will follow after I finish making all the new branches. Stay tuned!