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[Programmer] Seeking Experienced WebGL, AI, and Gameplay Engineer (Unpaid)

A topic by Radiogenic Games created Jun 21, 2018 Views: 483 Replies: 3
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(4 edits) (+1)

Info:

Radiogenic Games is a small team of three (design, art, story) following our dream of making compelling and unique video games that you can’t put down.

We are currently looking for a programmer with experience implementing gameplay driven systems within Unity, primarily to do with enemy AI, combat, and puzzles.

All prospective members must be familiar with GitHub and how to make a WebGL build. Experience with UI is a bonus.

As long as you are sticking to the tasks you were assigned and getting them done each week you don't have to worry about working a specific set amount of time. Just be available to respond to anyone's questions or feedback about your work or to provide your own feedback to others. And of course don't miss the weekly meetings.

Learn more about us and play our demo here: http://www.radiogenicgames.com/

Responsibilities

  • Work with teammates to design, implement, and test various gameplay systems such as (but not limited to): AI, Combat, Puzzles, Light & Dark Mechanics, Health System, HUD, Procedural Generation, Inventory and Item System
  • Write professional code that supports the existing game and all future gameplay systems
  • Attend weekly team meetings once a week to discuss progress on the game
  • Provide regular updates on the progress of tasks and provide feedback to others on theirs
  • Keep in contact with team members via Slack and Discord
  • Playtest and fix bugs

Requirements

  • At least a year of programming experience (professional or high quality personal projects/modding)
  • Experience with AI and creating smart enemy systems
  • Creative and free thinking, no such thing as impossible
  • 2 - 3 high quality work samples or a link to an online portfolio
  • Proactive communicator
  • Don’t need to be micromanaged
  • Detailed oriented

Bonus Points

  • Experience with marketing and social media
  • Experience with procedural generation
  • Experience with UI

Who We Are:

We are a team from different backgrounds and education who are passionate about games. We are hard working, committed, and driven to make the best games.

Please be aware it is still a startup and I have little money, even for myself, so payment is deferred for now. But, the plan is to get the game crowdfunded once we establish a loyal fan base and solid demo.

Our Game Plan and Initial Due Dates

  1. Finish Initial Build of Proof of Concept Demo & Create Community Awareness and Interaction - Aug. 2018
  2. Playtest and Refine Demo - September 2018
  3. Create Steam Page - October 2018
  4. Plan Kickstarter Campaign - December 2019
  5. Launch Kickstarter Campaign - January 2019
  6. *Submit to Conferences:
    1. PAX South - Jan. 2019
    2. IndieCade East - Feb. 2019
    3. PAX East - April 2019
    4. IndieCade Showcase @ E3 - June 2019
    5. PAX West - Aug. 2019
    6. IGF - Oct. 2019
    7. IndieCade Festival - Oct. 2019
    8. IndieCade Europe - Oct. 2019
  7. Further Testing Feedback/Refinement - November 2019
  8. Launch on Steam - Dec. 2019

*Conference dates are based on 2018’s events and are subject to change.


(+1)

Great , I'm Zek I know only Java , Html , JavaScript , I know python but not properly , you can make a AI system through variables , Like 

onclick move-right

var move = 1

if move == 1

then

Code For moving your Object

onclick move-left

var move =2

if move == 2

Code for moving your Object


Sorry for coding Roughly

Hi ReKuZa Studio. Thanks for the reply.  No worries, I'm a total newb when it comes to programming. Doing a lot of it through tutorials and forum posts I've found online. What do you mean by onclick in that rough code? It's not for a player character correct?

on click on a input like forward , enter , left , right in keyboard