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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Some suggestions (sorta long post?)

A topic by Aquapaulo! created Jun 19, 2018 Views: 309 Replies: 2
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Hi! I'd like to post a couple suggestions and one question:

Paint selected meshes

Sometimes I plan to paint a pattern or group of individual tiles (like a face for example) in an irregular mesh that contains several bits I have to paint one by one. I think it would be faster if I could select several meshes and fill them with that pattern.

Texture-painting over the image

I understand  Sprytile is mainly pixel-art-based and how the software uses its textures by assigning the mesh to its respective tile, therefore it's inevitable that painting over the tile changes all tiles. However I like using Sprytile as a base for my textures and would love a shortcut for implementing a second layer of textures so I could draw more in detail over the texture.

High-res image painting

Again, yes it's pixel-based. but this kind of texture-painting would be great to use when painting textures on a different piece of software, then directly applying the texture onto the model.

 In my opinion, these last three would be of tremendous help both in tileset and non-tileset texture painting. Thank you very much for reading, I use the software all the time!


Thanks for the feedback, I'll take these into account during development. Texture painting would take quite a bit of dev time since I have no idea how to even start with that in the Blender API. I have often thought about how useful it would have been to directly edit the image inside Blender though.

Thank you for considering! I understand coming up with a concept is way easier than its execution.

Indeed, being able to edit it in blender would reduce the back-and-forth between blender and the art software.