It has been a long time since the last update of Alchemy Garden was launched, and during this time many things have happened.
First of all, you have to know that the development of the game is still going ahead! But some things have changed:
-Now I'm working alone: Impoqo Games is formed by Oriol d'Armengol, Rodrigo Saulis and me, Rubén Izquierdo.
Oriol and Rodrigo are great programmers and partners! But due to circumstances related to their daily work, they can not devote the necessary time to the project.
So I've asked them if they let me continue the project alone. I see a lot of potential in this game and I will work tirelessly to finish the development of the game. I will always be grateful to them for understanding me and leaving the project to me, thank you guys!
I have quit my full-time job (now it is part-time job) to be able to develop Alchemy Garden in the afternoons, evenings and weekends. I earn less money than ever, but enough to pay bills and work in the game, which is what matters to me.
-Unreal Engine: As you know, Alchemy Garden is a game developed in Unity, but I decided to change to Unreal Engine and remake the whole game starting from 0, this has taken me 4 months of intense work until I have a version similar to Unity version, but I think the change has been worth it!
-MadSushi Games: Impoqo Games is still alive, Oriol, Rodrigo and I will continue participating in jams and having fun, but from now on Alchemy Garden will be developed under the name of MadSushi Games.
-Next update: In the coming weeks I will publish this new version of Alchemy Garden (v 0.2.0.0) developed with Unreal Engine. Some of its novelties is a new inventory system, new house and a new scenario!
Thank you very much everyone for your patience and for supporting Alchemy Garden. I promise to do everything I can!