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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Suggestions & Ideas Sticky

A topic by Keiwan created May 06, 2018 Views: 22,912 Replies: 248
Viewing posts 70 to 89 of 182 · Next page · Previous page · First page · Last page
(+2)

Hey, Keiwan... How about a feature to ignore the first second or the first n seconds of the simulation with regard to the fitness criteria? 

In other words, the recorded starting position or other condition with which to compare for fitness calculations would be reset for each member of a batch (or generation) after the chosen number of seconds, one time, to reflect the creature's position or state at that time rather than what it was set to at the beginning of the simulation. This would eliminate (or at least partially eliminate) things like scoring an immediate fall to the right as good running skills, since the fall would generally happen in the first second or two. The setting could default to 1 except when the time per batch is set to 1 second (or less) in which case it would be turned off (set to zero). It could be changed from the Pause screen to any non-negative number which is smaller than the number of seconds per batch.

(+1)

How about negative fitness scores? For example, if a movement of +x counts as 100% fitness, then a movement of -x would count at -100% fitness. It appears this is already being done internally, but simply not displayed. This would allow creatures which move in the wrong direction to still be compared, so that badly wrong could be distinguished from slightly wrong.

(1 edit)

I think that the input for the number of joints that touch the ground might be a bit arbitrary. Maybe if we had a 1/0 input for every joint it would improve performance

Can we get joints with a custom range of motion? 360, 270, 180, 90, 45, etc., as well as the ability to rotate them before placing. Shoulders, knees, elbows, hips, etc. all have this limitation in nature. I think it would add interesting dynamics to this simulation.

Also, It's probably been suggested before, but can we have stats on how far the best creature jumped, walked, climbed, etc.? 

Thanks! 

(+1)

It would be interesting if there was a choice of random mutations in the body

Like another muscle or a larger rib or another leg and so on

Then the creature will develop in terms of control and body

also it would be nice if you could turn it off/on in case you don't want it to physically change

(+1)

can you make it possible to limit the angle joints can rotate?

thats all this really needs to be perfect

(3 edits) (-1)

1. I'd like to be able to share my creations.

2. To be able to add  environmental objects such as a Trampoline or walls to climb.

3. To be able to add Static or dynamic clothing (Draw on or preselected clothes)

(1 edit)

Restrict muscles so that they cannot pass through other muscles and bones in your initial build.

Also there is a glitch when you connect two unconnected bones by only a muscle you get crazy results.

(+2)

if we could have a button that could cancel a generation that would be great. I have had this problem many times when my creatures just degrade very badly in a generation. Once my creature had got to 4.05 m/s and 36% fitness and I was super happy and excited about the next generation expecting it to go up to like 4.95 m/s or something but nooooooo. It went down all the way to a mere 0.61 m/s and 5% fitness. So it would be great if we could restart generations. And by the way, I have a question. Is the fitness of a creature the percent of chance it has to go on to the next generation?

Make it possible to select points and copy, and also so that a person can choose the dimensions of the building field during creation of the creature, and make that if two bones are in one place create different layers on which these bones are located and the possibility of transition between these layers.

Make a point that will be the head and the best gene will be the creature that will move the point from the starting position as small as possible.

(1 edit) (+1)

Good day, I would like to be able to create their own obstacle course for the creatures and it is desirable that it was all on my favorite platform Steam and make a workshop where users can download creatures and maps. And to keep all the files and saves in the root folder of the game, I do not like when games and applications create a billion folders, which then can not be removed.

How do you look at the creation of such a project in 3D? Where will creatures need to learn to move in three-dimensional space, taking into account the laws of physics? I understand that it will be very difficult to do this, but I think it would be very cool and interesting to see it.

(1 edit) (+1)

PLEASE change which creature is chosen as the best for running by using the LEFT-most point of the creature. (the way it is now, using the centroid of the creature to determine which one went furthest, highly favours creatures that just fall over)

Developer(-1)

It's currently using the centroid (the average of all joint positions) for the fitness calculation.

(+1)

you should make it so you can save the best creature of a certain generation so you can share it n stuff. also, make a racing thing where you can put 2 or more creatures to race. They don't evolve. just a race to see which one is the fastest/best.

(+1)

what about a thing that's the opposite of climbing: falling. basically the goal of your creature would be to fall as fast and as efficiently as possible

- it would be nice to make some kind of battle or race between two creatures

- it would be nice to draw our own scene with a point to reach.

- it would be nice to have some kind of ceil to free climb :-D

-  how much expensive could be do the same app in 3d?

Make it possible to mark different creatures in different colors.

(+1)

I'm not 100% sure if this is already possible, but when i was trying to make a worm with a spirng like core to move, i wanted to make it like real worms, but worms have muscles that connect to their "bones" as well as their joints, so i would love to be able to wrap or attach muscles from bones to joints and joints to joints as well as bones to bones.

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