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Can we get joints with a custom range of motion? 360, 270, 180, 90, 45, etc., as well as the ability to rotate them before placing. Shoulders, knees, elbows, hips, etc. all have this limitation in nature. I think it would add interesting dynamics to this simulation.

Also, It's probably been suggested before, but can we have stats on how far the best creature jumped, walked, climbed, etc.? 

Thanks!