Hey there,
Ludum Dare started and we (Daniel, @Moaning_Clock and Angela, @MadameYavi) thought it would be a neat idea to write a devlog and post one or two entrys a day :D
We also make a YouTube video about our progress everyday. You can check out the first one if you want to!
Today was a slow day for us because we went to the birthday party of my grandmother and it's a very long distance for us. We woke up ten minutes before the jam began (three o'clock in the morning in Germany) and discussed the theme in first train we took. We had ideas about a Point & Click racing game (an idea we‘ve been thinking about for quite a long time now for no particular reason), a mashup of a shooter and a dating sim, a horror tower defense game and many more. But none of them stuck with us for different reasons but then I came up with the idea of a mashup of a 3D platforming game and a dating sim with some really weird elements. This idea is perfect for us because I can make 3D models (something I started to learn recently), Angela can make 2D art for the textures and the dating part, it shouldn't be super hard to program (hopefully!) and we can expand or shrink the concept if we need to. We planned on making 3D games in the future nevertheless so it‘s a perfect opportunity to start learning! We want to release it for Windows and Linux but if we don't have enough time left for proper testing we will only make a Windows build (but add a Linux build after the jam). If we have enough time left we are also going to make a German localization but we will see how it is going.
We now have some basic 3D models, some textures and many ideas which we want to implement! We don‘t have that much to show yet though because we‘ve been on the road all day. But this will, of course, change very soon. So, wish us luck :D The next days are going to be interesting :) Until later and happy jamming!
Programs we will be using to make the game:
- Photoshop
- Blender
- Unity 2017 - Visual Studio 2017
- Audacity
- FL Studio
- Visual Studio
- Open Office