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Trade Winds

A topic by Alamantus GameDev created Apr 19, 2016 Views: 331 Replies: 1
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Trade Winds

Trade Winds is my entry for the #LOWREZJAM 2016! It's “finished", but it still needs a lot of work, which I intend to put into it because I think it's a super cool idea.

In Trade Winds, you take control of a mercantile vessel and sail around a procedurally-generated ocean world trading among the islands. Every day, the world economy shifts based on each island's supply. You'll need to manage your money well and make long trips to get the highest profits. As you sail, you're in danger of contracting illnesses, so you'll need to stop at an island's tavern to heal. It's a big world out there, and it's up to you to learn and conquer it!

Day/Night Cycle Gameplay

Check out my Postmortem and Future Plans post to find out where I'm going from here!

An extra special thanks to Paws Menu for helping with the music and menu icons in the game! Check out the music for this game and some others they helped with on their Music from LowRezJam 2016 album on Bandcamp. And definitely be sure to check out the rest of their music, too!!

Rate Trade Winds for the jam!

I gave it a 5 for rating; My reasons have been given with rating.