Have played this and I'm still playing it.. FUN 2D topdown action!
Recent community posts
Art very good.. BTW, this runs really good on VMware through my linux distro(puppy linux 5.7.1)....!!!!
Enjoyed it.. An adventure game... Don't know if I will have time to complete it thought.....
The only thing I'm gonna comment on is difficulty....It's bit ruff for the 1st round of the turnpike.... Other than that, I liked it...It reminds of a classic Atari(2600-5200) game. BTW, how was it constructed?
Where is more comments.... This is fun and very good for the time at hand..... I enjoyed it as it reminded me of a game called: Sinistar by Williams Electronics..... Good music and works very well on my Puppy Linux...
Very difficult to contact administrators of this site without twitter....(I don't use twitter as I'm not a forum forager!). Sorry, but honest.... Due to the fact I don't want to create needless accounts on twitter,etc,etc. I'm requesting additional file size(count) limit to 600 for new HTML5 game: 'POWER PUTT'. Instead, of 500..... Other sites such as GameJolt gives leave way. But does not present game as itch.io does. Furthermore, Itch.io does a great job of running HTML5 content..
Sorry, for the public announce but I could not connect with anyone more conveniently....
At the moment visual novels are not my thing. However, the artwork is very well done. With 'No Time To Play's' suggestion. It might be a good thing to target the visual novel community.
As for as your friends supporting your game.... Do they develop games too? Do they play games? Do they have an open mind about games outside the commercial audience... Or, towards games reaching a different concept from the norms?
Far be it from me to judge your circumstance with your 'friends'. But honestly, it's not very hard to click on a link these days. But nevertheless, don't give up on your idea's and pursuits in the future..
The test was very good. Though, I was thinking it to be more of a platformer. Instead, it seems to be time based(some what like dragons lair in the earlier 80's). In fact, if this will have more puzzled based scenario's in the future; Where tapping at the rite moment or moving the cursor to complete the scene's that merge a broader story-board concept. I think this would be a great source of increasing a retro audience. As I myself, grew up in the era that you've grasped well.
Again, Good luck with your future endeavors.