Finally got around to completing a simple proof of concept of my idea of combining chess and classic puzzle games like tetris/puyo puyo.
There is still a lot to do:
- Points/Combo System
- Random enemy piece configuration (right now I jus placed a bunch of them manually
- Upgrade art from programmer art
- Refine enemy behaviour
- Should there be other enemy pieces and how should they behave?
- Should enemy pieces be able to take you?
- Powerups? (Bombs with AoE, extra pieces to attack with)